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Amazon Games to publish new open-world driving title from Forza Horizon devs

Game Developer

Maverick Games, a studio established by former Playground Games devs in 2022, has found a publishing partner in Amazon Games.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. Anyway, here's my notes. Money sink.

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Skyrim-dev Nate Purkeypile goes solo and makes heavy metal horror game The Axis Unseen

PreMortem.Games

He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer, in order to keep things simple he decided to make his first project a… giant open world game. The Axis Unseen is a heavy-metal open-world horror game that is launching tomorrow. “If

Horror 145
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.

Dev 145
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Skyrim-dev Nate Purkeypile goes solo and makes heavy metal horror game The Axis Unseen

PreMortem.Games

He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant open world game. The Axis Unseen is a heavy-metal open-world horror game. “If Or so I hope!

Horror 104
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I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?

Ask a Game Dev

For an open world game like you mention, this means careful placement of quest givers and quest goals relative to each other in the world. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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Skyrim-dev Nate Purkeypile goes solo and makes a heavy metal horror game

PreMortem.Games

He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant open world game. The Axis Unseen is a heavy-metal open-world horror game. “If Or so I hope!

Horror 104