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Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Here Below is an attempt to pool resources between small devs.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” Playtest early.
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. All this before there’s ever any playtesting done.
When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.
These huge labor-intensive maps are hard to make for a variety of reasons, but in this particular context, the most relevant problem is that playtesting the same hand-tuned encounter repeatedly quickly drains its charm and it becomes difficult to gauge whether it's still interesting or not.
When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.
On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. The mere threat is usually enough to keep the game going.
We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Level Design.
” This innovative approach not only pays homage to the original game’s puzzle-solving aspects but also introduces a fresh layer of engagement for players. “Playtesting is a crucial part of our development process,” James emphasized.
After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), This cute and well-designed pixel art puzzle game snatched the 1 st position in the Gameplay and Graphics and Sound categories, and 2 nd position in the Theme interpretation category ( Overall rating: 4.088). Fire and Fondness.
In playtesting so far this (among other benefits we’ll get to later) is already clearly tempting players who would otherwise always prefer regular branches over infiltrating a Garrison. The above samples show encounters added to a variety of Garrison layouts, highlighted with a dev visualization overlay.
In my Tasty Humans Designer Diary posts so far, I have focused on the puzzle aspect of the game. The design process really started with the puzzle. At this point, I have playtested Tasty Humans over fifty times. 4) appeared first on Brandon the Game Dev. Hard Choices: Picking from a Selection of Delicious Adventurers.
In playtesting, the time between turns has rarely been an issue. In a game like Tasty Humans, each player is primarily lost in their own world of puzzle-solving. This is an example of how simple playtesting of a change can trump what you, as the designer, “thinks” will be the effect. The Race to the Finish.
A dense randomized mini-chess puzzle where everything matters. In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout. So what did she want then?
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