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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Developers must ensure necessary Wasm modules are loaded before use. Migu Platform : Added support. Upgraded the Electron version to 31.3.1

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EA investing in building "games as a platform"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts says its future lies in developing "games as a platform," building on the success it has seen with live service models for titles such as FIFA, The Sims and Apex Legends.

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Sony pouring $2.16bn into R&D for live service games and extended reality

GamesIndustry.biz

Sony Group is significantly increasing its research and development investments into its games segment, with a particular focus on live service games and opportunities in extended reality.

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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

One of the world’s most anticipated games industry events, the conference brings together developers, publishers, hardware manufacturers, and cloud providers from around the world alongside the gaming community to celebrate industry achievements and discuss the trends shaping the industry’s future.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

The Call of Duty team, for example, has a build system that allows developers to build the game with a shelved changelist against the current depot on multiple platforms (PS4, PS5, XB1, XSX, PC), and run a full suite of tests on the result in order to validate the changes.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

I’ll start by defining these two types of innovation: Content innovation periods are characterized by a focus on developing new types of games, expanding game portfolios, and pushing the boundaries of gameplay mechanics and storytelling. Large publishers like Electronic Arts embarked on significant acquisition sprees during this time.

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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

The Kenyan indie developer cherishes that early morning spark. He’s not just an indie game developer; he’s a music producer and a 3D animator. When they asked him to dive into game development, he embraced the challenge, even though he had zero prior experience. In the quiet of the night, between 3 and 5 a.m.,

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