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Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. In this post, I want to share the current status of the Untold Engine. What is the Untold Engine? One significant improvement in the new Untold Engine is its documentation.
I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. Built on ECS Architecture The Untold Engine is powered by Entity-Component-System (ECS) architecture. Want collision?
platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS). The technology allows teams to set up their game development environment in the cloud. This feedback-driven development process ultimately led to the launch of Remngu 2.0a
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Developers must ensure necessary Wasm modules are loaded before use.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! development cycle. New in Beta 1!
GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. Thankfully there is a new example available from Chickensoft.
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Core engine. improvements.
We are entering the final stage of development for Godot 4.4, Developed by CaveLiquid ( Bluesky , website ), the game was just released on Steam. Editor: Always allow selecting any rendering driver in the settings, add auto option ( GH-103026 ). Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ).
Since then, weve started the development phase for Godot 4.5 You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods. Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).
Looking for a Real Unreal Game Development Company? Unreal Engine has fast grown to be the most trusted engine in the world. UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Every release brings with it wide-ranging improvements.
The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! You can buy the game on Steam , and follow the developer on BlueSky and itch.io. Export: Disable Metal and Vulkan renderers in simulator builds.
Developed by chx games, the game was just released on Steam. Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ). Rendering: Metal: Compile MTLLibrary on demand when pipeline is created ( GH-103185 ). Highlights We covered the most important highlights from Godot 4.4
For a long time, the first version of my game engine lacked a UI. The only reason it had one was out of necessity, not because I enjoyed developing one. Thus, I ended up developing a BRDF renderer. If you didn't get a chance to read the article, here are some screenshots of what I accomplished with my renderer.
I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. I was a bit hesitant to take a detour from my engine and modify the renderer.
If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.
While 3D dominates modern game development, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D merges the best of both worlds.
Developed by James Dornan, the game was released on Steam in January 2025. Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). Rendering: Metal: Fix SPIR-V MSL compilation on iOS targets ( GH-103337 ). Highlights We covered the most important highlights from Godot 4.4
Development services provider Virtuos has announced the launch of a new studio in Warsaw, Poland. The Warsaw team will focus on creating graphics rendering and optimisation technology for use in video games development, complementing the Lyon studio's work on proprietary game enginedevelopment and Montpellier's R&D capabilities.
Hey guys, Wanted to share the current development of engine. As of this moment, I'm focused on making the renderer as cool as it can be. I'm rewriting it completely from the ground up. Take a look at the video below. Thanks for watching.
Join us March 20-24 to discover the latest NVIDIA RTX and neural rendering technologies accelerating game development. Join us March 20-24 to discover the latest NVIDIA RTX and neural rendering technologies accelerating game development.
Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. Meet Hanny. So, I signed up!
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. ReflectionProbes.
Unreal Engine , created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. Using AWS and Unreal Engine’s Pixel Streaming, developers can create content with Unreal Engine and deploy it on Amazon Elastic Compute (EC2) on either Windows or Linux.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.
Live-service game development presents unique challenges that traditional pipelines werent designed to handle. Real-Time Collaboration: Unlike traditional game development, where asset creation follows a defined sequence, live-service game development requires tight cross-team collaboration. These include: (i).
At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters. At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters on Windows PCs.
There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Let’s understand the array of features that create such next-level user experiences. OpenXRHandTracking 2. OpenXREyeTracker 3.
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. ReflectionProbes.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track! The cover illustration is from Dawnfolk , a charmingly dark and minimalist survival city-builder, developed by Darenn Keller and published by Astra Logical!
As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. I experimented with both Unity and Unreal Engine since real-time workflows seemed most practical for me as a solo artist. Building out the space station in Unreal Engine.
Join us for the latest on NVIDIA RTX and neural rendering technologies, and learn how they are accelerating game development. Join us for the latest on NVIDIA RTX and neural rendering technologies, and learn how they are accelerating game development.
From 3D architectural renderings to product prototypes and virtual environments for games and movies, 3D visualization is used across various industries to visualize ideas, streamline workflows, and communicate concepts effectively. Chris Radowski : Pioneering the Enscape engineering team and heading the rendering department.
The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. With this new iteration, there are several key factors that distinguish Unreal Engine 5 from its predecessor, Unreal Engine 4.
Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline. Why did you choose USD for your game development pipeline? Unlike asset data, everything is in small ASCII files.
Computer software like Unreal Engine has been in the works to build 3D models of structures. Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Some strong features that are worth mentioning are as follows.
The Unity engine and Godot are two popular game developmentengines that have gained significant traction in recent years. While both have their strengths and weaknesses, which engine to use largely depends on the specific needs and requirements of the project.
Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. It can handle high-end graphics features such as physically-based rendering, volumetric effects and high dynamic range (HDR) lighting.
You can buy the game on Steam , and follow the developer on BlueSky. Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). Rendering: Ensure Voxelizer SDF generation uses the correct cell level ( GH-101631 ). Highlights For an overview of whats new overall in Godot 4.4, Donate now
Last week, I wrote an article about making my renderer more user-friendly. But my main objective is to add Ray-Tracing to the renderer. If you haven't had a chance to read any of my previous two articles, here are some videos to catch you up. This week, I decided to work on the Lights User-Interface. Some bugs need fixing.
We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray. During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Note that you can access this content on demand.)
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