Remove Editing Remove Mesh Remove Texture
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Game window embedding was implemented to support our recent interactive in-game editing feature. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. For more information and a handy video, check out the PR GH-99010.

Beta 106
article thumbnail

Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. The underlying mesh and overlaying texture are both adjusted instantly. AI processes also help to add and adjust wardrobe or accessories to characters.

AI 197
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. It also offers many editing options for dialogue, sound effects, and trimming music tracks. Blender Blender is an open-source 3D computer graphics software tool.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Specialized artist UIs.

AAA 145
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial. 02_TacticsRPG_Textures.zip Unzip the folder and move Dirt.png into the Textures folder.

article thumbnail

Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
article thumbnail

Vulkan progress report #4

Mircosoft Game Dev

All the settings and categories in this material have been reorganized: This should make editing 3D materials hopefully easier than it was before, as all the material options were crammed up in singled categories. It takes a single texture with Occlusion, Roughness and Metallic parameters and does not expose a lot more.

Texture 52