Remove Editing Remove Point and Click Remove Scripting
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Filmustage update: Bulk AI Scene Synopses and AI Script Analysis

Filmustage

Geared towards making your script analysis and synopsis generation processes faster, more efficient, and in tune with your project's specific requirements. Bulk AI Script Analysis The process of analyzing your script scene by scene can be time-consuming, especially for longer scripts.

AI 52
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Essential editing transitions - explained

Filmustage

Editing is a thing that not everyone notices in movies. In fact, we all see it, of course, but we don't always give it the importance it deserves, even though editing is what makes movies exist. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity!

Editing 52
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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. By the time of MI2, most of the UI was done in script.

Editing 40
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10 best summer movies - Filmustage Edition

Filmustage

Summer is the best time to use our AI solution - eave the boring pre-production routine to the Filmustage - automatic script breakdown - and chill out on the beach! Be one of the first to test the new functionality - click here for more detailed information. Jack is the only person in the world who remembers that The Beatles exist.

Editing 52
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. You can download Godot here – [link] Click the link to Download the 4.x Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”) Downloading & Running I am using Godot 4.x

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D20 RPG – Board

The Liquid Fire

This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. Create a new folder inside of “Scripts”, named Board. Board Generator Create a new folder inside “Scripts” named Tools. The "index" is (y * width + x).

Tile 52
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Godot Tactics RPG – 08. Ability Menu

The Liquid Fire

But because these are two separate node types, we can’t use the “LayoutAnchor.gd” script as we did before. If you’d like more information on the ideas behind the script, check out Jon’s original post where he creates the csharp script that was imported into the Unity version of the project.