Tue.Jun 20, 2023

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Xbox's Matt Booty says game streaming is a "very, very small market"

Game Developer

Xbox head of studios Matt Booty told The Hollywood Reporter that Microsoft doesn't see the world of cloud-streamed games as a large market.

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Get started developing mixed reality for Meta Quest 3 with Unity

Unity Blog

Mixed reality development with Meta Quest 3 and Unity is here. Create captivating, cross-platform, immersive experiences that blend the real with digital content.

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Trending Sources

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Ubisoft CEO: Mario+Rabbids sequel belonged on Switch successor

Game Developer

Ubisoft CEO Yves Guillemot discussed the late 2022 release of Mario+Rabbids: Sparks of Hope and how it may have done better on the next Nintendo console.

Console 247
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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

As far back as solo developer Sandro Luiz de Paula (aka ansdor) can remember he always wanted to be a game developer. Growing up in a small town in Brazil and without any contacts or network in the gamesindustry, his only option was to go solo. But that didn’t discourage him at all: “I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.

Dev 104
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Why Alan Wake 2 conjured two protagonists for the survival horror sequel

Game Developer

Alan Wake II game director Sam Lake explains why the titular protagonist isn't the only playable character in this long-awaited sequel.

Horror 260
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Star Wars, mobile and free-to-play: Ubisoft's bid to transform its business

GamesIndustry.biz

In my view, one of the best games of last year was by Ubisoft. Mario + Rabbids: Sparks of Hope is a wonderful strategy game, and I'd picked it to be a breakout hit. Its predecessor had exceeded ten million players, it was the Mario game of Christmas, and its only real competition was Pokémon, which was arriving a month later. It didn't quite work out that way.

Mobile 127

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How to market console and PC games in a mobile world

GamesIndustry.biz

Traditionally, the console and PC gaming markets have operated very differently to mobile. But that’s changing as technological advancements are allowing mobile developers to bring their games to console, and vice versa. Plus, as recent major acquisitions show, console and PC-first publishers are eyeing up the mobile market. Meanwhile, some of the most successful titles are embracing a cross-platform strategy from conception.

Console 98
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Yager's Dead Island 2 was waylaid by uncertainty and Unreal Engine 4

Game Developer

A new report digs into Yager Development's tenure on developing Dead Island 2 before the zombie game's eventual reassignment to Dambuster Studios.

Engine 178
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Study: 47% of gamers play on multiple platforms

GamesIndustry.biz

Newzoo today released results from its Global Gamer Study, detailing play habits collected from online surveys of more than 74,000 people across 36 markets. Some of the key takeaways involved multiplatform players. Of those polled, 79% of them were gaming enthusiasts, and 47% of that subset played on more than one platform (the poll considered PC, mobile, and console each to be a single platform).

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PlayStation Mobile VP Nicola Sebastiani has left PlayStation Studios

Game Developer

Nicola Sebastiani has departed PlayStation Studios after joining in 2021 as vice president and head of mobile.

Mobile 199
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Broken Sword writer Steve Ince announces retirement

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Steve Ince, writer of the Broken Sword franchise, has announced his retirement. Ince took to social media to say that in February 2024, he will have reached the official age of retirement age in the UK. His career spanned 31 years working within the industry.

Media 96
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BBC Sound of Gaming Interview: Winifred Phillips Discusses Game Music Composition

Game Developer

Full transcript from an in-depth interview with game composer Winifred Phillips from the latest Sounds of Gaming show on BBC Radio 3.

Games 238
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Geoff Keighley acknowledges lack of diversity at Summer Game Fest

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Geoff Keighley has acknowledged complaints about the lack of diversity around this year's Summer Game Fest, though he didn't address the issue in-depth. In an interview with CBC , host Keighley simply said: "I think generally we do a pretty good job with diversity in our shows.

Games 90
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Dota 2 pulls back on battle pass model to free up dev resources

Game Developer

Not all battle passes are bought equally.

Dev 201
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The highs and lows of Summer Game Fest 2023 | Podcast

GamesIndustry.biz

The GamesIndustry.biz team gather around their mics to reflect on this year's cavalcade of video game showcases. We've already shared our favourite indie titles from the likes of Summer Game Fest, Xbox Games Showcase, Day of the Devs, Wholesome Direct and more, while Chris Dring reviewed his experience of the first physical Summer Game Fest event. Now we discuss the overall line-up of the week-and-a-bit, our personal highlights, areas where we'd like to see improvement, and how we think this col

Indy 90
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How to break into the visual effects industry with advice from Alt VFX

CG Spectrum

CG Spectrum's Community Manager, Penny Gaulbatz, and Partnership Manager, Magdalena Bisogni, teamed up with Alt VFX to hold an exclusive event for students and alums, providing an insider's guide to visual effects and offering expert tips on how to break into the industry. Hosts Penny and Magdelena were joined by Alt VFX special guests, Global Talent and Culture Manager Haley Gibson, and VFX Supervisor Genevieve Camilleri, who also mentors the Nuke compositing courses at CGS!

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F1 23 settles for second place as Zelda reclaims No.1 | UK Boxed Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The Legend of Zelda: Tears of the Kingdom is back at the top of the UK boxed charts, despite a 19% week-on-week decline in sales. The Switch exclusive fended off the debut of Electronic Arts' F1 23, which had to settle for the No.2 spot. The publisher has three titles in the Top Ten, thanks to the ongoing success of FIFA 23 and Star Wars Jedi: Survivor.

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Park Beyond Out Now!

iHobo

Limbic and Bandai Namco's delightful theme park sim Park Beyond is out now! We've been working on this project for a few years, and it's been an incredible thrill ride!  Especially enjoyable were the hilarious voice recording sessions - there's nothing quite so gratifying as getting your jokes delivered by professionals. Congratulations to the team on shipping it!

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AI game maker Versed raises €1.6m in pre-seed funding

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox AI game platform Versed has raised €1.6 million in a pre-seed funding round. It aims to allow users to build virtual worlds with dialogue, characters, and turn-based combat by just writing in the resource development tool.

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Unreal Essentials Humble Bundle

Game From Scratch

GameFromScratch.com Unreal Essentials Humble Bundle The Unreal Essentials #1 bundle on Humble Bundle is a new huge bundle of Unreal Engine assets. It consists of up to 35 assets packs from creators FreshCan3D, Dekogon, Yarrawah, Games By Hyper and Mocap Online. While aimed at Unreal Engine developers, with some work most of the assets can … Unreal Essentials Humble Bundle Read More The post Unreal Essentials Humble Bundle appeared first on GameFromScratch.com.

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EA realigns into EA Sports and EA Entertainment divisions

GamesIndustry.biz

Electronic Arts is shaking up its org chart, as CEO Andrew Wilson today announced a realignment of the company into two organizations – EA Sports and EA Entertainment – that would report to him. "This evolution of our company continues to empower our studio leaders with more creative ownership and financial accountability to make faster and more insightful decisions around development and go to market strategies," Wilson said.

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[UPDATED 062117] Cocos Creator 3.8 Community Beta is now available

Cocos

Download Links (Ver. 062117) Windows macOS Update Log: 062117 Fix rendering issue of the first letter in BMFont Label under certain conditions Fix Spine WASM loading failure in Safari versions below iOS 14 Fix exceptions during the loading process of Spine WASM Fix the issue where adding or removing 3D particles in UIModel may not work properly Fix serialization problem with PoseGraphNodeInputBinding.outputIndex in Marionette animation system Fix leaking light issue of Cascaded Shadow Map i.

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A tale of classified documents and online platforms: How to comply with new EU rules

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox In April, Massachusetts Air National Guard member Jack Teixeira was arrested in the US by the FBI for allegedly leaking classified documents about the war in the Ukraine on Discord. Since then, much has been written about the investigation as well as other cases of restricted information sharing on gaming forums relating to games such as War Thunder.

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[UPDATED 062117] Cocos Creator 3.8 Community Beta is now available

Cocos

I think only VSCode have such a rich support for TS, it’s really hard to reach that level of language support and even harder to have that extension ecosystem, that’s also the reason we don’t do our internal code editor.

Beta 52
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Mortal Kombat 11 Connection Error [Fixed]

Game Errors

If you can’t imagine fighting without another person next to you or online, one of the most entertaining games in the genre awaits you right now, a balanced fighter that shows how the series’ evolution should look. But when you click on the Play button in Mortal Kombat 11 following message can appear: There was an error contacting the Mortal Kombat Server.

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Tutorial for the use of augmented reality in a 2D video game

Cocos

Dear Pacear10, At present, you can reference the sample from the dashboard. For detailed usage, please check the official guide doc. By the way, could you tell the type of your 2D video game and which AR capability do you want to apply? Then I can give you some advice or test video. If not convenient to reply in public, you can send email to me: qingli.wang@cocos.com.

Games 52
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Six Days in Fallujah Crashing: How to Prevent It

Game Errors

Many players complained that Six Days in Fallujah crashing on their PC made their desire to play this tactical shooter drop significantly. Everybody should have an equal chance to experience games, so we made a complete guide for troubleshooting and preventing crashes in Six Days in Fallujah. If you can’t even reach the main menu, learn what to do when Six Days in Fallujah doesn’t launch.

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[UPDATE 062106] Cocos Creator 3.8 Community Beta is now available

Cocos

I think only VSCode have such a rich support for TS, it’s really hard to reach that level of language support and even harder to have that extension ecosystem, that’s also the reason we don’t do our internal code editor.

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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. However, the situation is now good. Sokol rendering works, uses Metal backend, iOS & Mac targets functional Sprite & font renderers rewritten, new render pipeline with fullscreen FX Game update & render loop rewritten Entity system simplified in major way Mobile version is now top priority, dual stick style Next, I’m droping tilemaps and making entire maps in Blender.

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On the topic of feedback, what do games do when they are receiving conflicting and mutually contradictory feedback? For example, group X says Z the game is too hard and complicated, while group Y is saying the game is too easy and not deep enough.

Ask a Game Dev

A lot of discussion and consideration goes into deciding what to do. The size of these groups makes a big difference in helping us put player opinions into context. For example, if group X is 40% of our player base and group Y is only 0.4%, chances are pretty good our leadership will lean towards group X’s opinion. That doesn’t necessarily mean that the majority always rules either - player opinions are only one factor in a big set of multi-variable equations.

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Games and Tools Embracing the Power of Words

OPM Jobs

This National Writing Day let’s celebrate the art of storytelling and the impact of words in games. Several exceptional titles have emerged that demonstrate the incredible potential of writing and narrative in creating immersive and engaging gameplay experiences. We could easily talk about some of the beautifully written and award winning masterpieces such as Plague Tale, The Last of Us or Life is Strange.

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Cocos Creator 3.8 Community Beta is now available

Cocos

Download Links (Ver. 061006) Windows macOS Key Updates Custom Pipeline Integrated with Post-Processing Effects In version 3.8, we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. On one hand, it serves as an example for RenderGraph, and on the other hand, it acts as an experimental ground for our standard Forward Pipeline.

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Our free webinar on AI chatbots in games is this week

GamesIndustry.biz

It's two days until GamesIndustry.biz and Endava will discuss the potential and risks of using AI agents (chatbots like ChatGPT) in video games. You can still sign-up for the webinar here. The session will debate the revenue-generating potential of these AI chatbots, their impact on player experiences, and the risks and opportunities that come with them.

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3D Multiplayer Training Program: Preparing Graduates for Corporate World

Logic Simplified

Complete Project Details Game Genre Business simulation App Platform Web, iOS and Android Time Duration of Project 10 months Our Team on Project Project Manager - 1 Architects - 1 Tester - 1 3D Designers - 3 Front-end Developer - 3 Back-end Developer - 3 Built With Unity game engine for front-end development Node.js for backend architecture PUN (Photon Unity networking) for networking Amazon S3 and Amazon EC2 for storage services Overview This 3D multiplayer serious game is an innovative trainin