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'For retention, four-day work weeks are unmatchable. When asked, half of Kitfox staff said they would need at least double [pay] to consider, maybe, going back to five days.
Xbox has launched the 'Gaming For Everyone Product Inclusion Framework', a series of resources and information on how to make games more inclusive. It was announced during a talk at GDC 2024 in San Francisco, and covers four key areas of 'globalisation, accessibility, representation and approachability'. The Framework was first launched internally in 2019, and now Microsoft is making it available for other studios here.
Adams didn't mince words, saying the barrage of layoffs and canned projects were done by "greedy people trying to make some venture capital thing work out.
Remedy has published its financial results for 2023, and reported a 22.2% decrease in revenue to €33.9 million compared to €43.6 million during the same period last year. The Finnish developer reported an operating loss of €28.6 million for its full-year results, but noted that it received €5.2 million in royalties from Alan Wake Remastered.
Sign up for the GI Daily here to get the biggest news straight to your inbox A new study has shown that more than have of US consumers who play video games believe the industry needs to do more to combat harassment in multiplayer titles. Deloitte's latest Digital Media Trends report explores how people engage with various forms of entertainment, and dedicated its gaming section to the ongoing problems with toxicity and bullying among players.
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Especially since he recently became a father. But in a picture he shared on X , he happily points at the screen that shows revenues are coming in through Steam.
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Especially since he recently became a father. But in a picture he shared on X , he happily points at the screen that shows revenues are coming in through Steam.
The goal of this production framework is to "weave intentionality and inclusion into the products they make, in order to reach a broader set of players worldwide in a meaningful way.
Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra. Set in World War II, the narrative-driven action-adventure game stars Captain America and Black Panther.
Sign up for the GI Daily here to get the biggest news straight to your inbox The UK's Advertising Standards Agency has warned Electronic Arts, Miniclip and Jagex not to violate rules around promoting titles with loot boxes after upholding complaints against three of their titles. All three complaints were submitted by an academic research that specialises in game regulation, who challenged the ads because they knew the games includes in-game purchases — including loot boxes with randomised
Baldur's Gate 3's performance director Greg Lidstone explained how they built trust with their actors, including having an intimacy coordinator on the team.
A new VR publisher and developer VRAL Games has launched at GDC this week. The Miami-based company announced its publishing of its first title, a VR motorcycle multiplayer titled VRIDER developed by Italian indie studio Funny Tales Gaming. VRIDER is an officially licensed game of the Superbike World Championship (WorldSBK) franchise, which the firm is previewing at GDC.
Sign up for the GI Daily here to get the biggest news straight to your inbox LinkedIn is currently developing in-app games for its social media platform. As reported by TechCrunch , it is working on three games: Queens, Inference, and Crossclimb.
Sign up for the GI Daily here to get the biggest news straight to your inbox Gaming companies in the UK grew by 22% in 2023, according to a new report from the RSM UK. Per the analytics firm's data, the market sector grew from 2,008 to 2,450 last year. Layoffs in the market drove the creation of new gaming firms.
It's been almost a year since Epic Games launched Unreal Editor for Fortnite (UEFN), and the company seems quite pleased with how it's gone. Speaking with GamesIndustry.biz in a briefing ahead of Epic's State of Unreal event at the Game Developers Conference this week, Fortnite ecosystem executive VP Saxs Persson shares some of the numbers. UEFN has seen a base of around 15,000 creators publish some 80,000 "islands" so far.
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Sigtrap co-founders Gary Lloyd and Luke Thompson, who launched the Time Crisis-inspired Under Cover on Meta Quest earlier this month. Katamari Damacy was one of my favorite games long before I ever became a game developer.
Urban air mobility services like air taxis are poised to take off as a real means of travel in the next decade. But flying vehicles need safe and secure coding standards during development if they are to truly get off the ground. This blog investigates new developments in air taxis and the importance of safety standards and secure coding standards.
GameFromScratch.com Cascadeur 2024.1 Released At GDC, the AI assisted machine learning powered animation software Cascadeur just released version 2024.1. Along side this release they announced new pricing as well as a massive giveaway for existing free Cascadeur users. First the new features in Cascadeur 2024.1: Now the new pricing details: For those of you […] The post Cascadeur 2024.1 Released appeared first on GameFromScratch.com.
Mark Lohmann and Kyon Edelenbosch talk about the appeal of bringing their love of improvisational theater and music to the world of video games with Once Upon a Jester.
What you're seeing are the programming principles of optimization and scalability in effect. These two principles are more than the sum of their parts, they are multiplicative in their effectiveness (or lack thereof). Thus, if there's a situation where we need to optimize at scale, the results are very pronounced. When we talk about performance, it helps to think of it as costs to do things.
Christopher Totten explains why mentoring others in level design can be such a problem and how to take time to teach without interrupting the pipeline.
GameFromScratch.com GDC State of Unreal 2024 The GDC annual State of Unreal just ended, with Epic Games summarizing the biggest new features coming to Unreal Engine, UEFN and more. First talk about Unreal Engine 5.4, which is available in preview download right now from the Epic Launcher. Skydance’s presentation featured Nanite Tessellation and volumetric rendering, which […] The post GDC State of Unreal 2024 appeared first on GameFromScratch.com.
Hello developer friends, I’m a developer fascinated by Cocos Creator. We’re planning to launch a new game soon. In our previous game development experience, managing UI draw calls was quite challenging, especially when labels were mixed in. Even when only using images batched into atlases, the draw calls tended to increase significantly. To prevent this, I thought it would be beneficial if we could manage both images and bitmap fonts within a single image.
“Run Away! Run Away!” – King Arthur and His Knights, Monty Python and the Holy Grail. Overview Battle is feeling a lot more complete, with one last glaring issue. The monsters don’t move. In this lesson, I will update their A.I. well enough that if they can attack, they will, and otherwise they will move toward the hero. The real focus of this lesson though, is pathfinding.
Hello developer friends, I’m a developer fascinated by Cocos Creator. We’re planning to launch a new game soon. In our previous game development experience, managing UI draw calls was quite challenging, especially when labels were mixed in. Even when only using images batched into atlases, the draw calls tended to increase significantly. To prevent this, I thought it would be beneficial if we could manage both images and bitmap fonts within a single image.
Pseudoregalia Video Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a video review of the game Pseudoregalia played with a retail key. My complete run … The post Pseudoregalia Video Review appeared first on Game Wisdom.
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