Wed.Mar 20, 2024

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Kitfox co-founder says four-day weeks are 'unmatchable' when retaining employees

Game Developer

'For retention, four-day work weeks are unmatchable. When asked, half of Kitfox staff said they would need at least double [pay] to consider, maybe, going back to five days.

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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Especially since he recently became a father. But in a picture he shared on X , he happily points at the screen that shows revenues are coming in through Steam.

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Tarn Adams decries industry layoffs mandated by 'horrible, greedy people'

Game Developer

Adams didn't mince words, saying the barrage of layoffs and canned projects were done by "greedy people trying to make some venture capital thing work out.

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Remedy revenue drops 22.2% to €33.9 million in 2023

GamesIndustry.biz

Remedy has published its financial results for 2023, and reported a 22.2% decrease in revenue to €33.9 million compared to €43.6 million during the same period last year. The Finnish developer reported an operating loss of €28.6 million for its full-year results, but noted that it received €5.2 million in royalties from Alan Wake Remastered.

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IGN management lays off three union members in 'massive breach of trust'

Game Developer

Nearly a month after successfully unionizing, the IGN Creators Guild has lost three members due to what it called "legal acrobatics" from management.

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Xbox launches new resource to help developers add inclusion into their games | GDC 2024

GamesIndustry.biz

Xbox has launched the 'Gaming For Everyone Product Inclusion Framework', a series of resources and information on how to make games more inclusive. It was announced during a talk at GDC 2024 in San Francisco, and covers four key areas of 'globalisation, accessibility, representation and approachability'. The Framework was first launched internally in 2019, and now Microsoft is making it available for other studios here.

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Why (and how) you should leave Unity and Unreal to make your own engine

Game Developer

Longtime developer Rez Graham shares the advantages (and disadvantages) of building your own tech for indie game development.

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Xbox rolls out new framework to help devs design better for inclusivity

Game Developer

The goal of this production framework is to "weave intentionality and inclusion into the products they make, in order to reach a broader set of players worldwide in a meaningful way.

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Casual games reportedly coming to LinkedIn

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox LinkedIn is currently developing in-app games for its social media platform. As reported by TechCrunch , it is working on three games: Queens, Inference, and Crossclimb.

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Building Baldur's Gate 3's memorable characters was all about forming trust in performance capture

Game Developer

Baldur's Gate 3's performance director Greg Lidstone explained how they built trust with their actors, including having an intimacy coordinator on the team.

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra. Set in World War II, the narrative-driven action-adventure game stars Captain America and Black Panther.

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Hand crafting a dystopian world out of cardboard in Phonopolis

Game Developer

The team at Amanita Design talks about the design processes that went into building a dystopian world entirely out of cardboard.

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EA, Miniclip, Jagex loot box ads broke UK advertising rules

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The UK's Advertising Standards Agency has warned Electronic Arts, Miniclip and Jagex not to violate rules around promoting titles with loot boxes after upholding complaints against three of their titles. All three complaints were submitted by an academic research that specialises in game regulation, who challenged the ads because they knew the games includes in-game purchases — including loot boxes with randomised

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Obsidian's Alpha Protocol gets surprise relisting on PC

Game Developer

Alpha Protocol has had a soft spot in players' hearts for years, and its return on PC allows it to find a new(er) audience.

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Why Air Taxis Need Safe and Secure Coding Standards

Perforce

Urban air mobility services like air taxis are poised to take off as a real means of travel in the next decade. But flying vehicles need safe and secure coding standards during development if they are to truly get off the ground. This blog investigates new developments in air taxis and the importance of safety standards and secure coding standards.

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Blizzard is making Overwatch 2 heroes free for everyone

Game Developer

Blizzard is changing up how it handles Overwatch's DLC heroes again, returning to Overwatch 1's free for everyone method.

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New VR company VRAL Games launches at GDC 2024

GamesIndustry.biz

A new VR publisher and developer VRAL Games has launched at GDC this week. The Miami-based company announced its publishing of its first title, a VR motorcycle multiplayer titled VRIDER developed by Italian indie studio Funny Tales Gaming. VRIDER is an officially licensed game of the Superbike World Championship (WorldSBK) franchise, which the firm is previewing at GDC.

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The secret to using Steam as a developer is to make Valve earn their 30 percent

Game Developer

Chris Zukowski argues that Valve can do a lot to help your game become more visible, which is worth its weight in gold. All you have to do is ask.

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Katamari Damacy | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Sigtrap co-founders Gary Lloyd and Luke Thompson, who launched the Time Crisis-inspired Under Cover on Meta Quest earlier this month. Katamari Damacy was one of my favorite games long before I ever became a game developer.

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The key to future employment in games dev is diversifying your skill set

Game Developer

Game design professor Jeremy Bond shares how to prepare your students for the uncertain game industry future.

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Lego, dog-fooding, and physics: Epic's plan's for UEFN | GDC 2024

GamesIndustry.biz

It's been almost a year since Epic Games launched Unreal Editor for Fortnite (UEFN), and the company seems quite pleased with how it's gone. Speaking with GamesIndustry.biz in a briefing ahead of Epic's State of Unreal event at the Game Developers Conference this week, Fortnite ecosystem executive VP Saxs Persson shares some of the numbers. UEFN has seen a base of around 15,000 creators publish some 80,000 "islands" so far.

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Capturing the spontaneity and creativity of improvisational theater with Once Upon a Jester

Game Developer

Mark Lohmann and Kyon Edelenbosch talk about the appeal of bringing their love of improvisational theater and music to the world of video games with Once Upon a Jester.

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UK gaming start-ups have increased by 22% in 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Gaming companies in the UK grew by 22% in 2023, according to a new report from the RSM UK. Per the analytics firm's data, the market sector grew from 2,008 to 2,450 last year. Layoffs in the market drove the creation of new gaming firms.

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Unreal Engine blockbusters and UEFN tools take center stage at State of Unreal

Game Developer

Fortnite development is moving to UEFN and Amy Hennig is leveraging UE 5.4 to bring to iconic Marvel characters to life.

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Cascadeur 2024.1 Released

Game From Scratch

GameFromScratch.com Cascadeur 2024.1 Released At GDC, the AI assisted machine learning powered animation software Cascadeur just released version 2024.1. Along side this release they announced new pricing as well as a massive giveaway for existing free Cascadeur users. First the new features in Cascadeur 2024.1: Now the new pricing details: For those of you […] The post Cascadeur 2024.1 Released appeared first on GameFromScratch.com.

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Remedy calls 2023 financially 'challenging', despite Alan Wake II's success

Game Developer

Alan Wake II's strong sales balanced out declining quarterly and annual revenue in a "challenging yet remarkable" 2023 for Remedy.

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These references are out of date so I hope you’ll bear with me. Why is it games like Watchdogs 2 can have a whole citty full of NPC’s each with mostly unique profiles and interactable (you can hack almost everyone, you can physically interact, etc). But something like Yandere simulator struggles with keeping a frame rate with not even 200 NPC’s. The models in Watchdogs 2 are also more hyper realistic so I don’t know if that means more framerate impaction?

Ask a Game Dev

What you're seeing are the programming principles of optimization and scalability in effect. These two principles are more than the sum of their parts, they are multiplicative in their effectiveness (or lack thereof). Thus, if there's a situation where we need to optimize at scale, the results are very pronounced. When we talk about performance, it helps to think of it as costs to do things.

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Avoiding the 'compliment sandwich:' Techniques for mentoring others in the art of level design

Game Developer

Christopher Totten explains why mentoring others in level design can be such a problem and how to take time to teach without interrupting the pipeline.

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GDC State of Unreal 2024

Game From Scratch

GameFromScratch.com GDC State of Unreal 2024 The GDC annual State of Unreal just ended, with Epic Games summarizing the biggest new features coming to Unreal Engine, UEFN and more. First talk about Unreal Engine 5.4, which is available in preview download right now from the Epic Launcher. Skydance’s presentation featured Nanite Tessellation and volumetric rendering, which […] The post GDC State of Unreal 2024 appeared first on GameFromScratch.com.

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Shining a flashlight on Alone in the Dark, on the eve of its reinvention

Game Developer

Taking a look at the iconic horror game 32 years later, and just before its HD re-imagining.

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Roblox unveils new AI-powered creation tools | News-in-brief

GamesIndustry.biz

Roblox has announced the AI-powered Avatar Auto Setup and Texture Generator for its platform Read more

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Baldur's Gate 3 sweeps Game Developers Choice Awards 2024

Game Developer

Nat 20.

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Rollerdome gets one million players | News-in-brief

GamesIndustry.biz

Private Division's Rollerdome has hit one million players Read more

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How to Manage Bitmap Fonts and UI Images in a Single Atlas

Cocos

Hello developer friends, I’m a developer fascinated by Cocos Creator. We’re planning to launch a new game soon. In our previous game development experience, managing UI draw calls was quite challenging, especially when labels were mixed in. Even when only using images batched into atlases, the draw calls tended to increase significantly. To prevent this, I thought it would be beneficial if we could manage both images and bitmap fonts within a single image.

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D20 RPG – Enemy Pathfinding

The Liquid Fire

“Run Away! Run Away!” – King Arthur and His Knights, Monty Python and the Holy Grail. Overview Battle is feeling a lot more complete, with one last glaring issue. The monsters don’t move. In this lesson, I will update their A.I. well enough that if they can attack, they will, and otherwise they will move toward the hero. The real focus of this lesson though, is pathfinding.

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How to Manage Bitmap Fonts and UI Images in a Single Atlas

Cocos

Hello developer friends, I’m a developer fascinated by Cocos Creator. We’re planning to launch a new game soon. In our previous game development experience, managing UI draw calls was quite challenging, especially when labels were mixed in. Even when only using images batched into atlases, the draw calls tended to increase significantly. To prevent this, I thought it would be beneficial if we could manage both images and bitmap fonts within a single image.

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Pseudoregalia Video Review

Game Wisdom

Pseudoregalia Video Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a video review of the game Pseudoregalia played with a retail key. My complete run … The post Pseudoregalia Video Review appeared first on Game Wisdom.

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