Mon.May 15, 2023

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CMA decries EU's Microsoft-Activision approval, stands by rejection

Game Developer

The CMA thinks its fellow regulator made the wrong call in giving Microsoft permission to merge with Activision Blizzard, and reasserted its own decision to block it.

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Solo dev Rutger van Dijk on his debut game Oakenfold: “I forgot about marketing”

PreMortem.Games

One day, Rutger van Dijk was riding the subway home after work when he realized he was not chasing his childhood dreams. He had been developing little games as a hobby for over two decades, but it took a pandemic to give him that final push. “Understanding that a game wasn’t going to build itself, I quit my job and just went for it.” He spent two years building Oakenfold after a successful Kickstarter campaign got him part of the necessary funds.

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Trending Sources

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Obituary: Bob Smith, Atari 2600 programmer, has passed away

Game Developer

Smith was a programmer at Atari during the 1980s and worked on a number of titles such as Star Wars: The Arcade Game and Crash Bandicoot: The Wrath of Cortex.

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Xbox Series S and X hit 2m sales in the UK, 12 weeks faster than Nintendo Switch

GamesIndustry.biz

Xbox Series S and X has surpassed two million sales in the UK, chart company GfK has revealed. The console achieved the feat in 128 weeks and has generated £696 million. It is the eighth fastest home console to reach this number, GfK says. It is one place ahead of Nintendo Switch, which reached two million sales in 140 weeks.

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CDPR lays off Molasses Flood devs after "changes" to Witcher spinoff

Game Developer

Over two dozen developers were let go from The Molasses Flood, shortly after it gave its Witcher game an internal reboot.

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European Commission approves Microsoft-Activision Blizzard deal

GamesIndustry.biz

The European Commission has given final approval to Microsoft's acquisition of Activision Blizzard after the Xbox maker made 10-year commitments to address regulator concerns in the growing cloud streaming market. While the commission's preliminary investigation identified concerns around the deal having negative impacts in the console, PC, and multi-game subscription markets, after an in-depth look into the issues, it ultimately determined some of those were non-issues.

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Amazon and Embracer partner for new Lord of the Rings MMO

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Amazon is taking a second stab at creating an MMO based on The Lord of the Rings, following the cancellation of a similar project two years ago. The company announced today that it has reached an agreement with Embracer Group, which owns the series' rights holder Middle-Earth Enterprises, to develop and publish an online multiplayer game based on Tolkien's renowned fantasy work.

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Microsoft's proposed Activision Blizzard merger seals EU approval

Game Developer

EU regulators believe the deal "represents a significant improvement for cloud gaming as compared to the current situation.

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Report - Sony fails to appeal Austrian loot box verdict

GamesIndustry.biz

An Austrian court's ruling that FIFA Ultimate Team packs constitute illegal gambling is going unchallenged, according to German site GamesMarkt. Earlier this year, an Austrian district court ruled on a dispute between a number of PlayStation FIFA players and Sony Interactive Entertainment Network Europe Ltd., saying the PlayStation maker owed the players a refund on Ultimate Team packs they purchased from the PlayStation Store because the ability to sell player cards on a secondary market qualif

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Atari acquires System Shock remake developer Nightdive for up to $19.5 million

Game Developer

Nightdive described Atari as the "ideal partner.

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Interview: Netmarble N2 on its new metaverse blockchain game Meta World: My City

Game Daily

Launched last month, Meta World: My City from Netmarble N2 is a blockchain real estate digital board game with additional virtual real estate building and trading as well as social metaverse activities. Netmarble N2’s previous work includes the similarly Monopoly-like game Let’s Get Rich. Meta World: My City is a deeper game, incorporating strategy cards as well as dice throws.

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PlayStation-backed studio Deviation Games makes "major" layoffs

Game Developer

The job cuts were made just eight months after the sudden departure of Deviation co-founder Jason Blundell.

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The importance of resource allocation in shooting scheduling

Filmustage

Effective resource allocation in film production One of the most important aspects of resource allocation in film production is scheduling. A well-crafted schedule can help to ensure that resources are used efficiently and that production stays on track. A good schedule will take into account all of the factors that will affect the production, such as the number of scenes to be shot, the locations to be filmed, the cast and crew involved, and the budget.

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Tears of the Kingdom devs hoped to deliver an Eternal Sunshine moment

Game Developer

Blessed are the forgetful.

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Deviation Studios reportedly lays off up to 90 staff

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Independent AAA studio Deviation Games has reportedly been hit by layoffs. VGC spotted several members of the team announcing via social media that they had been dismissed from the studio.

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Sharkmob ends development on Vampire: The Masquerade battle royale

Game Developer

The hunt has ended.

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Anchors aweigh: The creative journey of designing a game to float everyone's boat

Unity Blog

Two members of the Fika Productions art and animation team take you behind the scenes of the artistic journey they went through to develop the studio’s seafaring roguelite title, Ship of Fools.

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Amazon Games and Embracer team on Lord of the Rings MMO

Game Developer

One MMO to bind them.

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Roots of Pacha delisted on Steam due to contractual dispute

GamesIndustry.biz

Sim title Roots of Pacha has been pulled down from Steam due a dispute between developer Soda Den and publisher Crytivo. In a post shared on Twitter , the studio said: "We are sad to report that we have been engaged in a dispute with Crytivo over the rights to Roots of Pacha." The post further said that Soda Den seeked an amicable resolution internally but wasn't able to do so.

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Viva Game Republic: Jamie Sefton on Yorkshire’s 20 years of interdependence

Game Development News

Game Republic el presidente Jamie Sefton grants an audience to Richie Shoemaker as Yorkshire’s industry network celebrates 20 years of interdependence

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Doomsday Creation Kit + Graphics Book Bundle

Game From Scratch

GameFromScratch.com Doomsday Creation Kit + Graphics Book Bundle There are a pair of Humble Bundles of interest to game developers today, the Doomsday Creation Kit bundle and the Computer Graphics and Data Imaging Bundle. The Doomsday Creation Kit Bundle is a collection of game resources for creating a post apocalyptic game (in the style of Fallout 2).

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Node js Development: How to easily update Node.js to the latest version?

Artoon

Nodejs development services are known as one of the most effective backend […] The post Node js Development: How to easily update Node.js to the latest version? appeared first on Artoon Solutions.

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AMD Capsaicin Framework Open Sourced

Game From Scratch

GameFromScratch.com AMD Capsaicin Framework Open Sourced AMD have just open sourced the Capsaicin framework. Capsaicin is their development testbed for creating and testing new graphics techniques and algorithms. Along side the release of Capsaicin they have also released implementations of Real-Time Global Illumination as well as a Path Tracing implementation.

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Device Manager different devices not reflecting in Simulator 3.7.3

Cocos

Hi there, thank you for your notice. We have submitted the fix to version 3.8. You can refer to fix editor simulator resize and change landscape not work by mmyduckx · Pull Request #14908 · cocos/cocos-engine · GitHub to modify.

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Samurai Punk Developer Interview

Game Wisdom

Samurai Punk Developer Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this developer interview on the Perceptive Podcast, I caught up with Nicholas McDonnell from Samurai Punk to talk about the studio celebrating its 9-year anniversary, how they have grown over time, and its next project Killbug.… The post Samurai Punk Developer Interview appeared first on Game Wisdom.

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Graphics Component - drawImage Support

Cocos

Hi hi, thanks for your reply. Please refer to the video below: /uploads/default/original/3X/6/7/67d7bb515aefc2cf8844e4a6589732d4eddf4a5b.mov In order to work as above using mask, how are we going to arrange (the z-orders of) images? Or maybe I didn’t get your way of the solution. Please kindly explain to me again. I was thinking about; I would need something like “drawing a part of an image on another image or canvas”.

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What’s to stop someone from printing and selling games on disk for a console without seeking certification?

Ask a Game Dev

The point of passing certification is that the first party (i.e. Sony/Microsoft/Nintendo) will grant the game publisher a license to use their IP in a limited capacity to sell the game. This license allows the publishers to use things in advertising like the console logos, images of the consoles, trademarks such as the words “Playstation” or “Xbox” or “Switch” and related accessories (e.g.

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Device Manager different devices not reflecting in Simulator 3.7.3

Cocos

Hello, I am trying to upgrade to 3.7.3 from 3.5.2 I am mostly working for native platforms like Android & iOS so for me “Preview in Simulator” option is necessary. But in 3.7.3/3.7.2/3.7.1 selecting different devices output is not changing Frame size of window is always same I dont know its not reported by any other member yet. This is must needed for development.

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Filmustage's major update: Enhanced export to Movie Magic Scheduling

Filmustage

We've already been the first in the industry to let you export your breakdown to Movie Magic Scheduling, a game-changer in itself, right? But we ain't stopping there. No, we've decided to turn it up a notch - or three. Taking a page from the book of Xzibit and his legendary "PIMP My Ride" series, we decided to pimp your filmmaking experience. How? By adding your AI-generated synopsis and locations to the export, that's how.

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Extension Disabled?

Cocos

thank you so much for your response! I am still very new to this and have only had experience writing shaders in Unity before… I’m not 100% sure I’m following your instructions correctly… should I be using #ifdef or #ifdefined ? for the VERSION >= should I be specifying what version of openGL to use? or what version of the engine I’m using? Or should I type it out exactly like you did?

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Doom Eternal Failed to Allocate Video Memory [Solved]

Game Errors

Seeing that Doom Eternal failed to allocate video memory can be confusing, especially if the game ran fine a day or two ago. Since this error can occur for many reasons, we advise you to take your time and review our lists of potential causes and solutions for this video memory problem. If your graphics card is incompatible with the game, you will face the GPU driver error in Doom Eternal.

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Graphics Component - drawImage Support

Cocos

Now, I roughly got the idea of you what you were saying. Since it’s for a drawing board app / coloring app, whenever the user changes the coloring tool (not solid colors, they will be images) we will have to create a new node with mask? As in the video above, when the user selects Gold texture and paints somewhere, then we create a new node with gold then, when the user selects Black Leather texture, we create a new node then, when the user switches back to Gold, we can’t reuse the previous node

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Dead by Daylight Crashing: Fix It Quickly

Game Errors

Are you tired of continuous Dead by Daylight crashing in the worst possible situations? Many gamers are, so we created this ultimate list of causes and solutions to stop this problem and enjoy this survival-horror game at its fullest potential ! Another common problem with this survival horror game is the network-related error that stops you from connecting to online services.

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Shader Help required (UV distortion with cc_time[0])

Cocos

Yeah in this case, I use cc_time.x or cc_time[0] , but as you can see in the gifs, the cc_time.x variant is giving me a different effect when I am playing the scene. Is there a fundamental difference in the shader being show in the editor vs in the preview in editor?

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