Mon.Aug 12, 2024

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Krafton acquires Tango Gameworks and Hi-Fi Rush franchise from Microsoft

Game Developer

The deal will enable Tango to continue developing the Hi-Fi Rush series while exploring 'future projects.

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EA Sports College Football 25 impresses in the UK | UK Monthly Charts

GamesIndustry.biz

It was a very quiet July for video game releases in the UK, with EA Sports College Football 25 the highest charting new entry at No.7. The new American Football game has got off to a strong start considering the sport's relatively niche popularity in the UK. The game's sales are more than double what Madden NFL 24 managed in its first two weeks last year.

Games 145
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From monopolies to tiny tools by solo devs

Game Developer

This is a discussion about the large and largely underrepresented space of tool development from solo devs, individual artists, or tiny teams.

Dev 349
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Four years offers "the right balance" to make a new Assassin's Creed game

GamesIndustry.biz

By the time Assassin's Creed Shadows launches this November, the game would have been in development for four years. It's the longest development cycle for the series so far, and 25% longer than its acclaimed predecessor, 2020's Assassin's Creed Valhalla. "It's great to work on a game that comes after something with the pedigree of Valhalla," explains lead producer Karl Onnée.

Balance 145
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Obituary: Rachael Lillis, iconic Pokémon voice actor, has died at age 46

Game Developer

Along with voicing Misty, Jessie, and Jigglypuff, Lillis was known for her voice roles in Revolutionary Girl Utena and Your Lie in April.

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Reforged Labs raises $3.9m in funding round

GamesIndustry.biz

Generative AI platform Reforged Labs has raised $3.9 million a seed funding round led by global venture capital firm DCM. The firm, which provides AI tools to game studios for video advertisements, aims to use the funding to further develop its technologies so it can extend its services to more clients. Reforged Labs saw additional contributions from Y Combinator, Epakon Capital, Goodwater Capital, Phoenix Fund, and Asymmetry Ventures.

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'Touch can bring people together like nothing else': Sparking connections through video game intimacy

Game Developer

Claire Kwong, creator of experimental video game installation Between, shares her findings after exploring the idea of physical touch as a game mechanic.

Mechanics 336

More Trending

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Ethical Games looking to craft industrywide ethics code, seeks developer input

Game Developer

The game industry lacks a solid code of ethics, and the organization hopes to create one with long-term benefits for developers and players alike.

Code 327
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AI in the workplace to be explored at the GamesIndustry.biz HR Summit

GamesIndustry.biz

A leading AI expert will discuss the 'potentials and pitfalls' of using AI tools in the workplace at next month's GamesIndustry.biz HR Summit. The Summit takes place at the Royal Institution in London on September 18. Tickets are available here. Tommy Thompson from AI in Games will provide a high-level overview of what generative AI is capable of achieving, as well as what it cannot do.

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Luke Dodds’ passion for horror drives the development of Nowhere

PreMortem.Games

The upcoming game Nowhere is a Nordic-inspired survival horror detective that draws players into an immersive world of eerie Scandinavian forests and a meticulously crafted narrative that builds tension rather than relying on traditional jump scares. “I’ve always been a big horror fan, whether it was books, shows, movies, or games, so I think that really comes across in the work that I do and what I enjoy,” says Luke Dodds , Director and solo developer at studio Midnight Forge.

Horror 104
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Jessie, Misty, and Jigglypuff Pokémon voice actor Rachael Lillis dies aged 46

GamesIndustry.biz

Rachael Lillis – perhaps best known for her talents in bringing Jessie, Misty, and Jigglypuff to life in Pokémon – has died aged 46. Lillis' sister, Laurie Orr, confirmed the news today, updating a GoFundMe page that had been set up to help Rachael with her medical bills and memorial service. Orr confirmed that any further donations will go to "causes in her name – specifically toward efforts to combat cancer.

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Godsworn Guardians of Ruhnu

Indie DB

We're introducing a new type of co-op challenge map in Godsworn called Guardians of Ruhnu where, using only your hero and godpowers, you must defend the inhabitants of a small island under waves of attacks.

Co-op 100
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Evil Dead: The Game dev Boss Team Games partners with John Carpenter for two new Halloween titles

GamesIndustry.biz

Boss Team Games - the publisher behind 2022's Evil Dead: The Game - has teamed up with John Carpenter to make two new horror games based on Carpenter's horror series, Halloween. Carpenter - who says he is a "huge gamer" himself - is said to be "intimately involved" with productions. In partnership with Compass International Pictures and Future Front, both games will be based on the 1978 original movie, and at least one is being built in Unreal Engine 5.

Horror 119
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Design of the Skeleton Modifier 3D

Mircosoft Game Dev

We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.

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DevPub Quiz returns for 3 more dates

Game Development News

The popular DevPub Quiz night is back for 3 more dates from September. After previously visiting Brighton, Guildford and Leamington Spa, the quiz is having a busy year, bringing its eclectic mix of video games trivia, prizes and camaraderie to local development clusters.

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The Defold Game Engine

That One Game Dev

In this article I will give you an overview of the Defold game engine and why to choose it over Godot, Unity or Unreal. The post The Defold Game Engine appeared first on That One Game Dev.

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[From the industry] NSE and SteelSeries turn up the volume on university esports

Game Development News

Today, National Student Esports (NSE), the official body of university esports in the UK, is thrilled to announce a ground-breaking partnership with SteelSeries, the worldwide leader in gaming and esports gear that fuses gaming and culture.

Esports 52
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Realism in Motion: The Integration of Motion Capture in Game Animation

iXie gaming

For years, video game characters moved awkwardly, like stiff cardboard figures. Their actions looked robotic and fake. Even as game graphics became beautiful 3D scenes, the animations didn’t match up. Players wanted characters that moved smoothly and showed real emotions. Motion capture (mocap) technology solved this problem. It records real actors’ movements and turns them into digital data, making game characters move more realistically.

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Gaming genres that are leveling up

Game Wisdom

Gaming genres that are leveling up Josh Bycer josh@game-wisdom.com The world of gaming is constantly evolving, with various genres pushing the boundaries of what’s possible in interactive entertainment. Let’s explore some of the gaming categories that are stepping up their game and providing players with unparalleled experiences. Open-World RPGs: … The post Gaming genres that are leveling up appeared first on Game Wisdom.

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AI-Driven Automated Game Testing

iXie gaming

QA (Quality Assurance) teams are having a tough time meeting player expectations. Modern games are very complex, and with tight deadlines and limited resources, even the best QA teams can miss important bugs and glitches. But what if there was a way to boost your QA efforts? A solution that not only meets the demands of game development but also finds issues that humans might miss.

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Top WordPress Trends to Watch in 2024

Logic Simplified

Around 1/3rd (33.72%) of the top 1 million sites in the world use WordPress. ( Source : AppMySite ) WordPress is a monolithic content management system that strengthens millions of websites. It is one of the most popular and widely used CMS that develops user-friendly and competitive websites. Top WordPress Trends - The Five Pillars to a Strong Online Presence Whether you want to build a blogging site, business website, or a highly complex eCommerce website, WordPress is the go-to option to ful

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The Impact of Compliance Testing on Gaming

iXie gaming

The gaming world is always changing and growing, but it also has to deal with many rules that vary by platform and region. If game studios don’t follow these rules, they risk facing legal problems, fines, and damage to their reputation. For experienced Game QA professionals, these risks are very real. Even a small mistake can delay a game’s release or harm a studio.

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Camera zoom not respecting mask

Cocos

Hello. I am working on a 2D game in cocos v2.3.4. I have just added a feature with a main camera to render my game elements and a secondary camera to render my UI so that the main camera can be zoomed without the UI moving. The problem is that now the final picture gets bigger in the game instead of staying within the defined size of the mask. The heirarchy looks like this: Canvas (mask) Main Camera UI Camera Game Stuff Everything else I am zooming the camera by increasing the zoomRatio to 1.8.

Render 40
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Top 5 Frameworks for Android to Speed Up App Development

Artoon

In 2024, the demand for Android apps continued to rise, with over […] The post Top 5 Frameworks for Android to Speed Up App Development appeared first on Artoon Solutions.

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Camera zoom not respecting mask

Cocos

Are you able to show screenshots or mock-ups of what you expect to see, and what you’re actually seeing? A simple test project that reproduces what you’re seeing would also help.

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Camera zoom not respecting mask

Cocos

I can’t show a screenshot since my company doesn’t allow it but I can try to create a little mock up. Basically we are creating mobile games so there should be a mask that is the size of the screen. This all worked great until I started messing with the camera. Now when it zooms, the background and game elements just get bigger and go outside the bounds of the “screen size”.

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Camera zoom not respecting mask

Cocos

hannakessler: I can’t show a screenshot since my company doesn’t allow it but I can try to create a little mock up. A mock-up would be perfectly fine. If you can create a simple test project too, with the minimal amount of code required to display the problem, then that would be beneficial. Also, the version of Cocos2d-x you are using is extremely old, and this specific issue you are experiencing may have been fixed in later versions.

Writing 40
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Camera zoom not respecting mask

Cocos

Hello. I am working on a 2D game in cocos v2.3.4. I have just added a feature with a main camera to render my game elements and a secondary camera to render my UI so that the main camera can be zoomed without the UI moving. The problem is that now the final picture gets bigger in the game instead of staying within the defined size of the mask. The heirarchy looks like this: Canvas (mask) Main Camera UI Camera Game Stuff Everything else I am zooming the camera by increasing the zo.

Render 40
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Camera zoom not respecting mask

Cocos

Sorry, I didn’t mean upgrade your project to a newer version of Cocos2d-x. What I meant is write the minimal amount of code to reproduce the issue in a test project using Cocos2d-x v2.3.4, and then test that same code using a newer Cocos2d-x just to see if the issue has been fixed. That is assuming this is a problem with Cocos2d-x, so it’s only beneficial if it turns out this is an issue with the engine code.

Code 40
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Spine with multiple json files

Cocos

In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasn’t able to locate the same file or its counterpart in 3.8.3.

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