Mon.Oct 14, 2024

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Creating dozens of unique pixel worlds for UFO 50

Game Developer

UFO 50's creators reveal the creative inspirations behind the ambitious faux-retro compilation.

Pixel 345
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Rare's Craig Duncan to become head of Xbox Game Studios as Alan Hartman retires

GamesIndustry.biz

The head of Xbox Game Studios Alan Hartman will retire from the company at the end of November, with Rare boss Craig Duncan taking over.

Studios 145
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Hackers hit Pokémon developer Game Freak, expose troves of sensitive data

Game Developer

The hack reportedly contains over 1TB of private information.

Data 325
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Game Freak confirms staff data was hacked during data breach

GamesIndustry.biz

Game Freak has confirmed that a data breach resulting in the leak of employee data occurred in August 2024.

Data 125
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With Disney TRON: Catalyst, Bithell Games gets to make a game about games

Game Developer

'On the other side of the screen, it all looked so easy.

Games 324
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Sony developers share how machine learning can improve QA

GamesIndustry.biz

During a talk given at the recent CEDEC event in Yokohama, Japan, development leads within Sony discussed their recent efforts to implement AI and machine learning models to improve efficiency and accuracy within the QA process.

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Rare alum Craig Duncan appointed Xbox Game Studios head

Game Developer

At the end of November, Duncan will oversee Xbox's first-party developers, including Halo Studios, The Coalition, and more.

Studios 306

More Trending

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NetEase and Bungie reveal F2P mobile Destiny spin-off Destiny: Rising

Game Developer

The announcement comes years after the two companies first partnered up, and months after Bungie enacted mass layoffs.

Mobile 289
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Bryan Bentley Talks Film, 3D Modeling & The Future of VFX

CG Spectrum

Bryan Bentley's worked at some of the coolest VFX companies including ILM Singapore and San Francisco, The Jim Henson Company and Rhythm & Hues where he's built up credits on films like Pacific Rim, Transformers 3 and 4, and award-winning movies Rango and The Golden Compass. He's also no stranger to teaching, holding professorships at higher education institutions In Hong Kong, Singapore and Poland.

Film 98
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Inkscape 1.4 Released

Game From Scratch

GameFromScratch.com Inkscape 1.4 Released The popular open source Adobe Illustrator/Affinity Designer alternative Inkscape, just released Inkscape 1.4. The vector graphics application, available on Windows, Mac and Linux, just received several new features. Highlight new features of the Inkscape 1.4 release include: Key Links Inkscape Homepage Inkscape 1.4 Blog Inkscape 1.4 Release Notes You can […] The post Inkscape 1.4 Released appeared first on GameFromScratch.com.

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Cursed Deal - demo is available!

Indie DB

Forget all those other cooperative horror games. You never know who's going to win in this 4v1 game where teams and roles can change. The hunter can be the prey, and the prey can be the hunter. Complete the ritual and become a vampire or die as prey.

Demo 89
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Report: Xbox Cloud Gaming to support titles from players' game libraries

GamesIndustry.biz

Microsoft is reportedly planning to expand its cloud streaming service to include owned titles from players' Xbox game libraries.

Games 80
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From $1B to $10B in 5 Years – Scopely’s Journey to Mobile Game Success

Deconstructor of Fun

It’s been five years since we last spoke with Javier Ferreira, Co-CEO of Scopely, on the Deconstructor of Fun podcast. Much has changed in mobile gaming since then—and not all of them for the better—but one thing’s for sure: Scopely has more than delivered. Back in 2019, we explored how Scopely was carving out its own space in the industry with a unique approach to game development focused on building a strong product foundation.

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Summer Eternal is yet another new studio founded by former Disco Elysium developers

GamesIndustry.biz

More former ZA/UM employees have started up their own development company, this time under the name Summer Eternal.

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Missing texture error in loadScene from AssetBundle

Cocos

Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

Texture 52
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Opening up Google Play offers publishers a three-year window to change mobile gaming | Microcast

GamesIndustry.biz

The latest GamesIndustry.biz Microcast is available to download now, offering you a quick dive into the biggest news of the past week.

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CG Spectrum Scholarships: Leveling Up Tomorrow’s Film & Games Artists

CG Spectrum

CG Spectrum is thrilled to announce that it will be offering a range of film and game scholarships designed to take emerging artists from education to industry! These scholarships are aimed at promoting excellence, diversity, and equity in the film and games industry. Three types of scholarships will be available, including one from CG Spectrum and two from the new GameChanger Academy initiative.

Film 52
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Indie game Antonblast delayed by hurricanes

GamesIndustry.biz

Indie game Antoblast has been delayed until December after its developer was impacted by both Hurricanes Helene and Milton.

Indy 62
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Customer Support at Lucky Green Casino: How to Get Help and Support Quickly

Game Wisdom

Customer Support at Lucky Green Casino: How to Get Help and Support Quickly Josh Bycer josh@game-wisdom.com When you’re spinning the reels of your favorite pokies online at Lucky Green Casino and run into a problem, how fast can you get the help you need? Customer support can make or break your online casino experience, and Lucky … The post Customer Support at Lucky Green Casino: How to Get Help and Support Quickly appeared first on Game Wisdom.

Games 52
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UMX Studio secures $4.5m all-cash investment

GamesIndustry.biz

UMX Studio has secured a $4.5m all-cash investment.

Studios 62
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5 Ways Perforce Helps with DORA Regulation Compliance

Perforce

Perforce ensures resilient systems and protected data for DORA-compliant financial institutions. Read this blog to learn how we support compliance with the DORA regulation.

Data 52
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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

Really nice change log. Thanks for the update team. I do have a question about the Editor and general environment support. When the team is planning to update the electron container as also the Node.js version support inside the editor?

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Top React Native Testing Libraries You Should Consider

Artoon

Introduction In software development, testing is a very important part. Be it […] The post Top React Native Testing Libraries You Should Consider appeared first on Artoon Solutions.

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Missing texture error in loadScene from AssetBundle

Cocos

Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

Texture 52
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Android APK build process

Cocos

These were my steps to produce an APK for my android build. In the build,I chose Android, and set the correct package name and the SDK, NDK paths. I was able to build it. It didnt however create an APK but did create the build folder. I used AndroidStudio to open the build/android/proj and created an APK using that. However, it takes around 10 mins to 20 mins.

Build 52
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How to ensure strict camera following the player without camera jerkiness or delayed following?

Cocos

Hi, The camera follows late and with jerkiness the player in update() i’m simply setting the velocity value and getting it’s updated position to set to camera node import { _decorator, Camera, Component, EventKeyboard, input, Input, KeyCode, math, Node, RigidBody, RigidBody2D, Vec2, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('cubeMovement') export class cubeMovement extends Component { public rigidBody:RigidBody2D; left right speed.

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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

We are delighted to announce the release of Cocos Creator 3.8.4! This version has not only significantly enhanced performance and rendering but also improved editor experience and stability, which is recommended for everyone to upgrade. Since the release of Cocos Creator 3.8.0, Cocos Creator has gone through 5 continuous iterations. Each release has made Cocos Creator 3.8 more stable and mature.

Render 52
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Updates are not possible due to Android capacity being exceeded

Cocos

Hi guys, I’m making and updating a game in Cocos 3.8.3 version, Android target 34 environment. Our game features quite a lot of images used, and quite a lot of libraries such as advertising SDK are included, but since this update, I can’t upload the build because the abb file size exceeds 200MB. How on earth do I solve this…?

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Game client server

Cocos

I want to process packets sent from the socket when the tab is hidden, how can I synchronize the client with the server?

Games 40