Sat.Sep 28, 2024 - Fri.Oct 04, 2024

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Why art tests fail artists and the game dev industry

Game Developer

Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.

Art 354
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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

PreMortem.Games

With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. “It’s truly crazy,” says Matt Handrahan , Senior Portfolio Manager at Kepler Interactive, “but we break it down to three or four a day, and you get through your quota.

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"We don't want to just replicate successful games": Behind Krafton's acquisition of Tango Gameworks

GamesIndustry.biz

South Korean publisher Krafton became the unlikely saviour of Japanese developer Tango Gameworks in August , following Microsoft's sudden decision to shutter the studio a few months earlier.

Studios 145
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Using generative AI to build the ultimate VALORANT esports team

AWS Games

Amazon Web Services (AWS) and Riot Games are calling on esports fans and builders alike to participate in the VALORANT Champions Tour (VCT) Hackathon: Esports Manager Challenge. This new hackathon will put the latest generative AI tools in the hands of fans to unlock new ways to build and develop stronger esports teams. VALORANT is a tactical first-person-shooter game by Riot Games, combining precise gunplay with unique agent abilities in a strategic 5v5 format.

Esports 113
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Report: Annapurna Interactive collapse followed years of infighting by top execs

Game Developer

The game division's upper management reportedly kept going over and against each other, and Annapurna Interactive's staff were helpless to watch it happen.

Games 323
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. A rookie zookeeper straps on their bodycam and begins making the rounds on their first-ever night shift. But soon, you discover that things are far from normal in this zoo. A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages.

Animation 118
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Is the Star Wars franchise in crisis? | Opinion

GamesIndustry.biz

As hints about the sales numbers for Star Wars Outlaws have trickled out through various different data tracking agencies, the depth of the crisis that has engulfed Ubisoft is slowly becoming clear.

Data 138

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Obituary: LucasArts artist Ti-Ning Kwa has passed away

Game Developer

Kwa provided art and model work for The Sims sequels and their expansions and Tribes 2 before pivoting to making award-winning, high-end luxury eyewear.

Art 291
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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

Tomasz Kaye had prior game development experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It wasn’t exactly a deliberate choice,” he explains, “I had a small game idea that I wanted to finish and publish, and it seemed doable alone.” What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics.

Dev 104
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Tencent and Guillemot family reportedly planning Ubisoft buyout

GamesIndustry.biz

Tencent and Guillemot Brothers Ltd have been exploring ways to stabilise Ubisoft in the wake of its recent troubles, which could result in the pair buying out the publisher and taking it private.

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Simplify and Scale AI-Powered MetaHuman Deployment with NVIDIA ACE and Unreal Engine 5

Nvidia

At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters. At Unreal Fest 2024, NVIDIA released new Unreal Engine 5 on-device plugins for NVIDIA ACE, making it easier to build and deploy AI-powered MetaHuman characters on Windows PCs. ACE is a suite of digital human technologies that provide speech, intelligence, and animation powered by generative AI.

AI 91
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Why are so few games set in the Prohibition era?

Game Developer

The United States' Prohibition era has inspired creatives across the entertainment industry, but hasn't been featured in video games as much as you'd expect.

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Emberwake: Hobby to Survival Game

Indie DB

Emberwake started as a hobby project—a scene of villagers around a campfire with a dynamic day-night cycle. After a period of being shelved, it was revived and evolved into a survival game where players guide villagers to keep the last ember burning.

Games 85
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PlayStation says full-screen PS5 dash advertisements were caused by a "tech error"

GamesIndustry.biz

Sony says that full-screen-sized promotional materials that appeared on PS5 dashboards following its latest update were added in "error" and have now been removed.

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Visual Studio Code September 2024 Upgrade

Game From Scratch

GameFromScratch.com Visual Studio Code September 2024 Upgrade Microsoft’s popular open source editor Visual Studio Code just got upgraded with the release of the September 2024 upgrade. With this release comes several plumbing fixes including a move to ESM (ECMAScript Modules) as well as a switch from the Yarn package manager to NPM. Highlights of this release are: […] The post Visual Studio Code September 2024 Upgrade appeared first on GameFromScratch.com.

Code 74
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Blizzard's workplace culture seemed destined for chaos from day one

Game Developer

The new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment sheds light on how Blizzard's road to success was shaped by a chaotic workplace culture.

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Black One: Blood Brothers 1.50

Indie DB

The moment is here. Black One Blood Brothers Early Access 1.50 is almost live, and we’re eager to hear your thoughts and see you in action! Helios has worked tirelessly to integrate the most requested features and fixes from the Beta Test. A special.

Beta 77
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Awesomenauts devs reclaim their unfinished game as new studio Rangatang

GamesIndustry.biz

Ronimo Games, the Dutch developer behind indie hit Awesomenauts, filed for bankruptcy in August last year. Today, four former members of the team – including the CEO – return with a new studio, Rangatang.

Studios 134
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Unreal Engine Launch Everywhere with Epic

Game From Scratch

GameFromScratch.com Unreal Engine Launch Everywhere with Epic Along side the announcement of Unreal Engine 5.5, Epic games just announced Launch Everywhere with Epic. In a nutshell this program will enable you to cut your Unreal Engine royalty from 5% to 3.5% with one major caveat. Your games need to launch before or during the launch on other […] The post Unreal Engine Launch Everywhere with Epic appeared first on GameFromScratch.com.

Engine 72
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Breachway's beautiful ship designs were honed by architectural expertise

Game Developer

Edgeflow Studios' Breachway looks so danged beautiful in part because its development team includes trained architects.

Studios 273
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The Mobius Machine Update 1.2

Indie DB

The Mobius Machine Update 1.2.0 is live on Steam, Playstation5 and Xbox Series. This update adds new Workshop, new environment art, map layout improvements and much more.

Art 82
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Epic suing Google and Samsung over Auto Blocker's barrier to other app stores

GamesIndustry.biz

Epic Games is filing another legal complaint against Google as well as Samsung, claiming the latter's Auto Blocker is a barrier to alternative app stores and clashes with a jury verdict last year.

Games 136
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When developing a live service game, is there a standard for how far into the future your team plans in terms of content like say a preseason and first season worth of content outlined. If there’s a story/plot attached to your game, is there a planned “ending” that you deviate from based on how successful the game is?

Ask a Game Dev

Most in-development live service games plan ahead for one year's worth of post-launch content from the jump. Typically this is planned to follow a quarterly schedule, so that we have sufficient development time to build a sizable amount of new content for players. The development focus is not evenly distributed either - the closest update is always much more concrete than three updates in the future because the closest update is launching much sooner.

Content 69
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New indie, Day 4 Night Studios, formed by Ubisoft Milan and Rockstar alums

Game Developer

The new developer consists of former designers and producers from Ubisoft, and they're partnering with Krafton on a fully original project.

Indy 241
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Project Helia - v0.3.1

Indie DB

A new version of Project Helia (the ambitious indie MMO) has been deployed! Unlike previous releases which have focused primarily on gameplay and mechanics, this release focuses on atmosphere. With drifting soundscapes, mysterious relays, and reworked.

Indy 80
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Sharkmob London faces layoffs after game cancelled

GamesIndustry.biz

Sharkmob is facing layoffs at its London studio after cancelling one of the games it had in development, with an unknown number of jobs now at risk.

Games 143
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Is classic game porting/remastering becoming its own specialization? What I mean is, of course it’s happening more these days, so/but is space growing to be someone who specializes in these projects? Or is it still niche enough that the small number of teams/staff who do it will continue to do it?

Ask a Game Dev

The answer here is "kind of". Here's the main issue - game development is expensive. AAA studios are expensive and cost a lot to run, assigning a AAA studio a remake/port project is not really worth it when compared to the estimated return on investment. Instead, what game publishers often do is contract out the remakes/port job to an independent third-party studio.

AAA 69
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Xbox expands Research division to collaborate with game developers

Game Developer

A new program within the Xbox Research division allows developers to give the console maker feedback and help it improve in key areas.

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RISE OF DEADS released

Indie DB

RISE OF DEADS; is a journey of a girl seeking for life to survive in a world that After six months of spreading a virus the entire world collapsed only few communities remained where all fights for live which every resource matters , the player will.

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Mario + Rabbids and Red Dead Redemption creators form new studio: Day 4 Night

GamesIndustry.biz

The creators of the Mario + Rabbids series and the lead designer of Red Dead Redemption have formed a new studio called Day 4 Night.

Studios 145
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Unreal Engine 5.5 Preview

Game From Scratch

GameFromScratch.com Unreal Engine 5.5 Preview Unreal Engine 5.5 preview was just announced at Unreal Fest Seattle 2024 and it is packed with exciting new features. Unfortunately there are no release notes or announcement blog available right now, so our coverage is entirely in the video below. Unreal Engine 5.5 preview is available for download today […] The post Unreal Engine 5.5 Preview appeared first on GameFromScratch.com.

Engine 67
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Starstruck: Hands of Time is a rhythm game that lets you use your old guitar peripherals

Game Developer

Game director Max Ponoroff tells us how he was inspired by Mister Rogers' Neighborhood and a strange urge to wreck his own creations.

Games 243
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Teeny Tiny Trains - Chapter 7

Indie DB

Our newest chapter in Teeny Tiny Trains is live! Explore a new location in the family home, game mechanic & new train for your collection!

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FromSoftware to increase average basic salary pay by around 11.8%

GamesIndustry.biz

FromSoftware has announced that starting in April 2025, employees will receive an average basic salary pay increase of approximately 11.8%.

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Hard Ops & Box Cutter for Blender

Game From Scratch

GameFromScratch.com Hard Ops & Box Cutter for Blender Hard Ops & Box Cutter are two of the most popular plugins for Blender, and they are both currently featured in the Blender Market Best of 2024 Humble Bundle. When we first covered that bundle I promised to take a closer look at both add-ons and here is that much […] The post Hard Ops & Box Cutter for Blender appeared first on GameFromScratch.com.

Feature 64
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Epic suing Samsung and Google for allegedly blocking third-party app distribution

Game Developer

The company claims Samsung is deploying an 'Auto Blocker' feature to make it difficult for users to access third-party storefronts.

Feature 250
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Designer Notes #85: Zach Barth – Part 2

Designer Notes

In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023.

Puzzle 67