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Godot C# Development Sample + New Rendering Demo

Game From Scratch

GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. It illustrates how to create an entire vertical slice of gameplay of a 3D platformer entirely using Godot and C#.

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Now available: 12 recipes for popular visual effects using the Universal Render Pipeline

Unity Blog

The all-new URP cookbook provides 12 recipes for popular visual effects that can be applied to a wide range of games, art styles, and platforms. If you work with stencils, instancing, real-time ambient occlusion, decals, and more, then this is the resource for you.

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Coming soon: Recipes for popular visual effects using the Universal Render Pipeline

Unity Blog

A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Migu Platform : Added support. Documentation will follow.

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Cross-platform HDR display support in Unity 2023

Unity Blog

The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

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How to add VR support to your Universal Render Pipeline project

Unity Blog

Learn how to quickly add VR support to your existing Universal Render Pipeline (URP) project by taking advantage of the XR Plug-in Management and XR Interaction (XRI) Toolkit packages.

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