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A scriptable render pipeline

Cocos

You can use CRP - customizable render pipeline in Cocos Creator 3.8.4. It allows you to write the whole render pipeline for all supported platforms by Cocos Creator in TS without any engine code modification. Dear nor, Thanks for asking it. I’m preparing the documents these days, which will come soon, just stay tuned.

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Godot C# Development Sample + New Rendering Demo

Game From Scratch

GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. It illustrates how to create an entire vertical slice of gameplay of a 3D platformer entirely using Godot and C#.

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[Cocos Creator 3.8.1] Cocos Editor not working properly on Windows platform when "Use native engine for scene editor" is selected in project preferences

Cocos

To use native.fileUtils in preview in editor mode, I’ve turned on the “Use native engine for scene editor” from File → Preferences → Laboratory → Scene → Use native engine for scene editor. This is happening on windows platform only but working fine on.

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[Cocos Creator 3.8.1] Cocos Editor not working properly on Windows platform when "Use native engine for scene editor" is selected in project preferences

Cocos

To use native.fileUtils in preview in editor mode, I’ve turned on the “Use native engine for scene editor” from File → Preferences → Laboratory → Scene → Use native engine for scene editor. This is happening on windows platform only but working fine on mac os.

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Migu Platform : Added support. Documentation will follow.

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Cross-platform HDR display support in Unity 2023

Unity Blog

The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.

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Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Motion Capture (2D, 3D, LiveLink) Real-time Rendering One of the standout Unreal Engine features is its support for real-time rendering.

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