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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. “We do have some rules that were inspired by a friend that works at Valve.

Studios 129
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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. delivers automated Unreal Engine studio setup and management in the cloud, following the Epic Way best practices to streamline workflows.

Build 64
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Thursday, March 20 Building Games with Unreal Engine Horde on AWS 2:00pm to 2:30pm | Room WH2011 Unlock the power of Epics new Horde build platform and Unreal Build Accelerator (UBA) running on AWS. Additionally, get access to AWS experts and meet directly with experienced game industry leaders.

AI 100
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Cloud compiling with Azure

Grumpy Gamer

I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. I know this isn’t true, but it’s what it feels like when I desperately need a new engine. Same with the Mac build.

Debug 130
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone, together with a large group of specialized professionals. While I consider myself a good engineer, I had to spend hundreds of hours doing things I’m not as skilled at, such as 3D modeling and UI art.

Dev 160
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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

We’ll soon be conducting first playtests with the horse-loving target audience to make sure riding controls and animations hold up to scrutiny. Also, Unreal Engine 5 and its tools allow us as a developer to reach new levels of visual fidelity and detail that we absolutely wanted to play around with and show off.

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Creating the First Version of Game Rules

Brand Game Development

I have a “core engine” in place that makes Highways & Byways playable, even though it’s deeply flawed – as all games are when you first start them. Perfect the core engine – the bare minimum mix of mechanics it takes for your game to qualify as a game. Just get it playable. This is very important.

Mechanics 130