Remove Engine Remove Render Remove Sprite
article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ).

Beta 76
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). Components provide data and the means to interact with the whole world.

article thumbnail

Cocos Creator 3.7 does not update imported sprite sheets

Cocos

Please use the issues in our engine repo GitHub Issues · cocos/cocos-engine Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inher.

Sprite 52
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 106
article thumbnail

Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. The main one was performance due to every light being rendered in a separate draw pass. A very requested feature for the 2D engine is the possibility to have 2D directional lights and shadows. Improved Performance.

Engine 55
article thumbnail

Videoplayer on desktop

Cocos

halx99: I think you needs this fork which implement win32 video player based on microsoft media foundation: [link] now axmol support play video with sprite render on all platforms: GitHub GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for.

Sprite 52