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In praise of Tears of the Kingdom 's most underrated design decision: muddle buds

Game Developer

The muddle bud makes foes attack one another in Tears of the Kingdom , making it by far the most entertaining way to fight

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. It led him to realise that Kiro’o Games was not just about entertainment anymore. This is his story.

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Osama Dorias: Progress fighting crunch is at risk

GamesIndustry.biz

Now a lead gameplay designer with Brass Lion Entertainment, Dorias has more to say on the subject, and is a featured speaker at tomorrow's TIGS (The International Games Summit on Mental Health) 2023.

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PlanetPlay’s new initiative helps studios earn more revenue, while fighting climate change

GamesIndustry.biz

Thanks to an enviable celebrity network that spans the games, music, and entertainment industries, PlanetPlay is perfectly positioned to help studios implement environmentally-conscious messaging with its new campaign, " Make Green Tuesday Moves " (MGTM). Read more

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

So, now is time to make the game entertaining. Loading times were too long and Z-fighting was apparent. The Untold Engine has a function that allows for a camera to follow a model at a determined offset. In no time, the car was driving around the city following a determined path. So, what issues did find? Stay tuned for part-II

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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

It looks great, bright and colorful and has gameplay that is both taxing and entertaining. The world of Damien’s imagination is the Jump+ Dimensions, where he sets off on an adventure with his favorite heroes to fight enemies, but really tries to adjust to his new home and find himself. “As What more could you ask for? Well, players!

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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. So to survive fights for the first half of the game, you have to trust the level designers to leave enough health consumables around, Doom / Quake style. Bot invaders often don't interrupt a boss fight. Limited regen (e.g.

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