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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. It led him to realise that Kiro’o Games was not just about entertainment anymore. This is his story.

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Do players now value performance over graphical realism? | Opinion

GamesIndustry.biz

It’s Nintendo that has built it in a cave with a box of scraps, and the scientist has Respawn Entertainment’s logo pasted on his white coat. – but in the meme version, Bridges is carrying a copy of Legend of Zelda: Tears of the Kingdom. Read more

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The Future of 3D Art in Interactive Entertainment

iXie gaming

One of the most important trends is 3D art, which is shaping interactive entertainment. But what will the future of interactive entertainment look like with 3D art? Join us as we explore the power of 3D art in the world of interactive entertainment. How Does 3D Art Benefit Interactive Entertainment Experiences?

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5 VR Trends in 2025

Played with Fire

As VR continues to push the boundaries of technology, its transforming not only entertainment but also education, healthcare, and the way we interact with digital spaces. 1️⃣ Hyper-realistic Graphics and Immersion The days of pixelated virtual worlds are long gone. Here are 5 VR trends in 2025.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

He worked on some of the most well known entertainment IP during his time in the US. At Electronic Arts he did the graphics in Will Wrights team that created Spore. We hope to address this issue after our release, by giving assets back to the community so other creators dont hit roadblocks in telling their stories from modern India.

Pixel 104
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PS5 Pro launches November 7 for $699.99

GamesIndustry.biz

The big three additions are a larger graphics processing unit, advanced ray tracing techniques, and AI-driven upscaling, with the aim of delivering more detailed graphics at 60 frames per second. Read more

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About

Grumpy Gamer

I wrote a program for the Commodore 64 (greatest computer ever made) called GraphicsBASIC that extended the rather boring built-in Basic that includes commands to gain access to the graphics and sound. In 1986 Gary Winnick and I created and designed Maniac Mansion. A game about a pirate. I was the producer of Total Annihilation.