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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Joost van Dreunen argues there’s a deeper, cyclical pattern that explains why interactive entertainment has entered a down period. A visualization of annual consumer spending on interactive entertainment, alongside key industry events, illustrates these shifts. Enter the Play Pendium Theory. billion to $104 billion.

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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

Now, he’s director of technology at Remedy Entertainment, the studio that created Alan Wake and Control. Currently, I’m working as director of technology at Remedy Entertainment focusing on our Northlight engine development. For more information about Remedy, see Remedy Entertainment.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. Does it improve the mechanics of the game? We judge each feature based on three criteria.

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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

Mind Diver was a graduation project that we all collaborated on and found a shared love for games that both entertain, stand out, and leave you feeling enriched. They’ve developed a vertical slice of Mind Diver containing the core mechanics and two areas, offering around 1.5-2 And also, of course, a shared love of mysteries.

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How to Design the Core Engine of Your Board Game

Brand Game Development

This communication happens on five levels: the core engine of the game, mechanics, rules, the internal narrative or “theme”, and the external narrative or “community and marketing.” The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game.

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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Only after your game is functional and has a few mechanics and rules do I recommend bringing in play-testers. I chase functionality, theme-mechanic unity , and smoothness of experience. They are entertainment at the core no matter what your specific “core engine” is. Early play-testing photo.