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Months after switching to a free-to-model and launching on PlayStation 5, Naraka: Bladepoint has reached 40 million worldwide players across all platforms.
Nintendo will acquire US game developer Shiver Entertainment from Embracer Group. Shiver is best known for its port work, and most recently handled the Switch ports of Warner Bros’ Hogwarts Legacy and Mortal Kombat 1.
The real issue in the industry is not the concentration of content creators under publishing labels, but rather the shift in economic power towards platform holders. Musk states: “ Too many game studios that are owned by massive corporations ,” and that said studio will “ make games great again.”
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Let's take a moment to process that: a PlayStation-owned IP on a Nintendo platform. What was surprising, however, was that not only is the game coming to PlayStation 5 and PC (as expected), but it is also coming to Nintendo Switch. Read more
Disney’s renewed push into interactive is a watershed moment in entertainment with video games at the center. The investment suggests that conventional media and entertainment firms are finally ready to dive into the games industry. billion push into gaming and the future of entertainment appeared first on PreMortem Games.
Joost van Dreunen argues there’s a deeper, cyclical pattern that explains why interactive entertainment has entered a down period. This might involve the introduction of new platforms, novel distribution methods, or innovative monetization models. Today, the platform sees the release of almost 15,000 new titles each year.
Sony Interactive Entertainment will reportedly not attend this year's Gamescom in Cologne. The platform holder told German trade outlet Games Wirtschaft , spotted by VGC , that it will not be exhibiting at the annual games trade show. GamesIndustry.biz has reached out to Sony for confirmation. Read more
Stressful During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone. Life lessons He worked 5 years on his nostalgic 3D platformer Raccoo Venture , but according to Brazilian solo developer Diego Ras the journey was extremely rewarding. I want to work smart, not hard.
GameFromScratch.com NESFab Programming Language NESFab is a “new” programming language for a very old platform, the Nintendo Entertainment System. It provides a C-like programming language but offers closer to assembly level performance.
Sony Interactive Entertainment has given an update on its console business, revealing that 50% of its users are now on PS5, with the other half on PS4. In a company briefing, the platform holder said that PS5 is already on the brink of surpassing the revenue of PS4, and operating income is already bigger at $10 billion.
Sony Interactive Entertainment is set to return to this year's Tokyo Game Show. As reported by VGC , the platform holder hasn't fully been at the event since 2019. It was there last year, but only showcased a range of independent titles at the show.
Blaze Entertainment has announced that games industry veteran Dominic Wheatley has been appointed as its new Chairman. The announcement comes as the retro-focused Evercade platform reaches a milestone of selling over 1 million cartridges and prepares to launch a new Tomb Raider bundle pack over the summer.
Blizzard Entertainment has renewed its publishing agreement with NetEase, which is set to begin this summer. Microsoft has also entered an agreement with the games firm to bring NetEase titles to Xbox consoles and other platforms.
As Sony Interactive Entertainment's head of third-party portfolio and acquisitions, Shawne Benson is in a good position to trace the platform holder's evolving strategies when it comes to – in her words – "making PlayStation the best place to play." Read more
Now, he’s director of technology at Remedy Entertainment, the studio that created Alan Wake and Control. I’ve been working in the gaming industry for some 28 years, creating for various platforms in numerous roles. Currently, I’m working as director of technology at Remedy Entertainment focusing on our Northlight engine development.
The closure of the gaming and entertainment brand will result in layoffs for 150 full-time employees, with additional contractors and content creators losing a source of income as well. Warner Bros. Discovery is shutting down its Rooster Teeth division, according to a Variety report. Read more
We reflect on the benefits of having long-serving execs like Herman Hulst and Hideaki Nishino in charge of PlayStation , as well as the challenges they face and the platform holder's increased focus on player engagement over units sold. Brendan dives even deeper into this issue in the latest This Week In Business.
This includes Innovation Session “ MAE203-INT: Reinventing Entertainment ” on December 2, 2024 at 1:30 PM, presented by Samira Panah Bakhtiar, General Manager for Media & Entertainment (M&E), Games, and Sports at AWS. Keep reading for a list of programming highlights in chronological order and register for AWS re:Invent today.
Sign up for the GI Daily here to get the biggest news straight to your inbox Mario maker Nintendo has announced that it will not attend the Los Angeles-based Electronic Entertainment Expo (E3). The platform holder formally confirmed its absence from this year's show with IGN. Read more
The application was jointly filed last year by the Entertainment Software Rating Board, SuperAwesome (which runs the free parental consent management platform Kids Web Services as well as kid-focused advertising and influencer marketing businesses), and Yoti, a developer of the technology in question.
Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 Despite generating substantial revenues, major platforms like Twitch continue to struggle with profitability. For now, there are signs we may have bottomed out and are slowly moving in an upward direction. year-over-year.
Multiplayer games platform CrazyGames engages more than 35 million players around the world with browser-based titles such as Ludo King and Paper Delivery Boy in 24 different languages. Since then, the platform has grown organically and now hosts more than 3,000 games spanning different genres. Plus, there’s a huge risk reduction.
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As VR continues to push the boundaries of technology, its transforming not only entertainment but also education, healthcare, and the way we interact with digital spaces. 5️⃣ VR for Health and Well-Being Beyond entertainment and work, VR is finding its place in the health and wellness sector.
Roblox’s massive success has spawned a number of teams to try and follow suit by creating their own next-gen game creation platforms, but how likely will these efforts succeed given the peculiarities of Roblox’s demographic? We promise to deliver only the most insightful, relevant and entertaining content in your mailbox.
For Generation Alpha, video games are the number one source of entertainment, with 22% of their leisure time spent on gaming. Dedicated game console Across every generation, mobile is the most used platform for playing games. Only 5% of them play on all 3 platforms. Gen Z has the highest number of multi-platformers with 18%.
The connections and skills gained at MEST empowered Esio to build a platform that facilitates collaboration across Africa, connecting stakeholders and resources efficiently. He’s preparing to venture into a role at TikTok where he will handle the gaming side of the platform in Nigeria. Africacomicade itself won the AOT 5.0
In this blog, we will take you on a journey through the world of Metaverse gaming platforms, and explore what it is, how it works, and what you need to know to get started. What are Metaverse Gaming Platforms Metaverse gaming platforms are online virtual worlds that allow users to interact with each other in a shared space.
Session highlights included: Effortless Game Launches: How League of Legends Runs at Scale on AWS explored Riot Games auto scaling infrastructure and flexible provisioning platform. Building Games with Unreal Engine Horde on AWS showcased Epics build automation platform, emphasizing efficiency in large-scale game development.
Like subscription-based gaming platform Utomik. They are a hosting company that specializes in providing high-performance, low-latency infrastructure for real-time entertainment. Tech-savvy Besides game developers and publishers, several tool- and tech providers will also be available for a chat. In 2019 Ubisoft bought the company.
More than entertainment, video games unite people across the globe with common interests. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing the core infrastructure.
engine software providers, payment facilitators, platform holders) and renegotiate the terms of your most expensive contracts. During Embracer’s annual meeting , its CEO Lars Wingefors blamed the growing power of platforms : “In reality, we are paying more fees to platforms than we spend on games development every year.”
Then just last month, Guerrilla Games announced that it would be creating – alongside UK developer Studio Gobo - a Lego Horizon game, which will be coming to multiple platforms including Nintendo Switch. It is the first PlayStation-owned IP to arrive on a Nintendo platform in over 25 years. Read more
The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Apex Legends: Respawn Entertainment ensures that character animations and cosmetics remain stylistically cohesive across battle passes and hero releases. Challenges include: (i).
Now that most parts of the world have reopened it’s no surprise that sales dropped as live entertainment options returned. Games that should have dropped in 2022 will make a splash this year, boosting engagement across all major platforms. Significant growth These trends don’t spell doom and gloom for the industry though.
Details on the games were not shared, but Intellivision LLC will continue to develop the Amico games console separately with a license from Atari to distribute games on the platform.
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Based on the number of users installing a game, the platform will trigger a fee depending on specific revenue and installation thresholds.
Hailing from the casual gaming brigade, these games have become synonymous with the mobile gaming experience, delivering entertainment at your fingertips with just a few taps. These games appeal to a wide audience, from casual gamers seeking quick entertainment to hardcore players chasing high scores.
Top image by Freepik The games industry has been one of the most resilient and profitable sectors in the entertainment industry. Two platforms In terms of demographics, the gaming market has become more equitable, with women gamers accounting for 40% of the total PC and console player base.
The platform holder saw net sales for its Game & Network Services division, which includes PlayStation, rise by 17% year-on-year to ¥4.3 Sony has released its full-year financial results, showing a solid twelve months for its PlayStation business ahead of a year in which it is forecasting declines. trillion ($27.5 billion ($1.9
The 3D platformer is the follow-up to Astro's Playroom, a small game that's included with every PS5 and showcases the capabilities of the console's DualSense controller. We don't get to play as much as we'd like at GamesIndustry.biz , and so it's useful intel to hear what the journalists think. Thankfully, that was one we did play.
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