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"Every minute a player spends not interacting with your story dilutes the power of the story." - Vogel's Third Law of Video Game Storytelling Suppose you want to write a single-player video game with a good story. Assume you're writing a game to make money. Write fan-fiction about your game? A gacha game. Meme your characters?
You are a fantasy monster trying to sate your insatiable appetite. As you and your fellow monsters toss around the village king, you attract a steady buffet of adventurers who try – poorly – to put up a fight! I didn’t write these articles – Ryan Langewisch did. He is the designer of Tasty Humans.
It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It's a 2020-vintage roguelike, which means: A bunch of rooms with fights. I'm getting over a flu and can't work up the energy to write a proper article with paragraphs and stuff, so I'll experiment with a quicker, looser format.
(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. Final Fantasy X-inspired class system. A cool, fun game.
To name just a few, these include Fortnite (Battle Royale), Top War (4X Strategy), Puzzles & Dragons (Match3), and Tower of Fantasy (MMORPG). Theyve already begun to sprout several direct competitors too, such as Wuthering Waves and Tower of Fantasy, both of which are performing admirably in their own right.
Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. “The I enjoyed what I was doing very much.
Great art, great music, good writing. FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. I was going to write “too long”, but there is no correct length for an RPG. Bad FIGHT pacing.
It may start as a feature to ‘walk through’ the design, where that documentation is immediately obsolete as I write it. That is where the focus shifted somewhat from the technical aspects of game development to the creative aspects of story, writing, characters etc. Also, I chat with other game devs occasionally.
The twin-stick shooter requires you to keep track of and fight the ever-closing game windows while evading enemies. The PvP auto-battler with a medieval fantasy theme has quickly gained popularity with content creators! You can find the takeover recordings on our YouTube.
So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.
Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” The rough cutscene).
Video games function best as power fantasies. Understanding this can help you (and me) to write more popular and effective games. You might as well write your Game Manifesto. This often inspires ambitious young people to write their MANIFESTO about the TRUE MEANING OF VIDEO GAMES. What Do We Mean By "Power Fantasy"?
The Cookie Run universe has incorporated major archetypes from pop culture - D&D, fantasy literature, wild west, age of discovery, etc. As the builder of the kingdom, players have the god like power to write the story for their cookies as a part of designing and changing the layout of the the space.
Nobody could write Asteroids now. You can still get by if you're writing a shorter single-player game. However, if you're writing an ARPG or looter shooter like Diablo 4 and your business model depends on a dedicated core of 1000 hour addict players? The trick is making sure the fighting part is engaging. That's the loop.
Wayyyy back in the 70s and 80s, science fiction/fantasy/superhero content hadn't completely taken over the culture yet. You can turn on the tap and choose from 73 different flavors of Medieval Fantasy Content. But there was no political obligation to like or hate Generic Fantasy Product made by a Trillion Dollar Global Conglomerate.
Since I write a bit about the Wicked movie I’m putting this image at the top to make the thumbnails for this article more appealing. In each level, you really have to strive for the perfect run through, bearing in mind you can lose an hour of progress by blowing the boss fight at the end. Or far, far less. We’ll find out.
On one end: Video games tend to work best as a power fantasy , a source of emotional pleasure and fulfillment for the player. This game needs to be wish-fulfillment power fantasy. It ended up being a fairly wimpy piece of writing. I was going to write a whole piece about how weirdly structured this game is. To a point.
I thought the writing was good (great, for a videogame) but the actual combat I found to be very annoying; real time button mashy combat where the enemies have gigantic health bars resulted in my hand literally aching after beating one boss. The Good The writing starts off incredible. The opening cutscene literally made me cry.
Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. In Unity, you write code using the C# language, while in Unreal, you use C++.
Man has been fighting against nature all his life by building new cities and factories, but sooner or later everything old is swallowed up by nature. So, once again, we can't help but mention the name of director Roland Emmerich , who also managed to distinguish himself with his alien invasion fantasy. 28 Days Later.". -
My predictions below relied on the premise that good writing would basically force some events to happen, and I was thrown by a loop by the, well, not good writing. As of this writing, we’re in the 8th year of Game of Thrones seasons with only 4 episodes left, and yet there are numerous major reveals still left.
Writers of fantasy films and TV series usually try to spell out the details of the world through dialogues, monologues, or a canvas of text at the beginning, but it's not the case with Miller's picture. Like Tom Hardy's character, Furiosa has to rethink her actions and not run from danger but fight them face to face.
Sometimes I have to remind myself, with a bit of a shock, that I writefantasy for a living. Yes, I writefantasy. Writing books is considered much more classy and valuable, even though hardly anyone wants them anymore. My almost thirty year fantasy-writing career has been very prolific (18 all-new games!)
Writing a video game with a good story is easy! Players will forgive your game for having a story as long as you allow them to ignore it." - Vogel's 2nd Law of Video Game Storytelling I recently wrote a blog post about writing good, clear stories that progress logically and make sense. Shoot the same enemy, fight the same fight.
Soul Knight has been doing rather well on the download charts ever since – regularly appearing in the top 50 even at the time of writing in May 2022, as well as making sporadic appearances in the top-grossing charts every now and then. Using roguelike elements to spice up special game modes.
I wanted to talk about the way he approached fantasy, my area of interest. The town is constantly beset by monsters, and humans must fight them off. He emerges from time to time and wreaks havoc, and a motley group of FBI agents, well-meaning people, and the occasional angel fight to banish him. I write wargames.
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