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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Understanding Amazon GameLift Anywhere: local development streamlined Amazon GameLift Anywhere takes advantage of Amazon GameLift features with developer hosted resources. Setting up a local Amazon GameLift Anywhere fleet is quick. Figure 1: Amazon GameLift local development to production deployment workflow.

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NVIDIA ChatRTX – Easy Local Custom LLM AI Chat

Game From Scratch

GameFromScratch.com NVIDIA ChatRTX – Easy Local Custom LLM AI Chat NVIDIA ChatRTX is a recently released demo enabling you to easily build a customized LLM that runs locally on your own machine, assuming it is using Windows and running a compatible NVIDIA card (a 30 or 40 series card, or earlier with 8GB+ of RAM).

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Making Assassin's Creed Mirage culturally and linguistically relevant

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Ubisoft's Assassin's Creed Mirage is one of the few AAA video games to feature Arabic audio and text. Read more

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

They also have shared storage solutions, and other core features to streamline game development, including asset management, code collaboration, and project accessibility from anywhere in the world. Remngus ZEN shared and local caches, integrated with AWS storage solutions , such as Amazon FSx , reduce asset loading times.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

I think that’s the best feature in the game,” says Porkoláb. It’s where the player crashes their spaceship at the start of the game and from there, it’s their job to restore the Spaceport and help the local aliens.”

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GamesIndustry.biz heads to IGN Live to discuss the future of games platforms

GamesIndustry.biz

GamesIndustry.biz head Christopher Dring will lead a panel featuring former PlayStation exec, and current advisor to Tencent, Shawn Layden, veteran games analyst Michael Pachter and author, curator and historian Van Burnham. It takes place at 2pm local time in Los Angeles, with coverage on IGN and GamesIndustry.biz.