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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. What is 3D modeling?

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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. 3D: Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D ( GH-94479 ). Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). feature release.

Beta 66
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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

While Juan ( reduz ) has been busily working on Vulkan, the rest of the rendering team have not been idle. They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Up until now, the GLES2 2D renderer has been drawing primitives (such as rectangles) on an individual basis. How it works.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 91
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Lots of improvements to the Multiplayer features, and notably the editor tooling. Core: Fix polygon generation in BitMap ( GH-68732 ). Windows: Icon export improvements ( GH-68828 ).

Beta 98
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Godot's new renderer, progress report #1

Mircosoft Game Dev

As many of you have probably heard, a new rendering backend is being worked on for Godot. Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the rendering API to make it easier to understand (and contribute to!).

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