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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Thanks to Makkon's excellent textures , as always.) They are still key areas for gameplay with major fights.

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. The arena has a little observation deck with a little floor hatch to drop down into the fight when the player's ready. I've usually used Makkon's (excellent) textures for my Quake levels.

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new Quake map: "When There Were Wolves"

Radiator Blog

With textures by Makkon as usual.) Basement, teach player about buttons and door types, via two 512x512 quarter-rooms and small player-initiated fights 2. Halls, introduce wood barricades and more complicated fights, via two 512x1024 half-rooms of 2 waves each 3. My art pass also needed to punctuate Taufner's progression.

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new Quake map: Daughter Drink This Water

Radiator Blog

As you progress through each fight, you gradually unlock more of the map, until the big finale fight that uses the entire layout. My only real metrics changes were widening the 96u wide passages to a Quake standard 128u wide (mostly to make texture alignment easier / help Quake monsters navigate), and then lining up more ramp jumps.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”

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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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Some Scattered Thoughts About Hades

The Bottom Feeder

It's a 2020-vintage roguelike, which means: A bunch of rooms with fights. Storytelling like this is a great way to juice your game with some nice texture, but know its limits. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. You get money to buy randomly selected upgrades.

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