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5 Levels of Communication through Game Development

Brand Game Development

When it comes to games, there are a handful of truths that are very important to realize. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I A point of interest in the indie game sea.”

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.

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P.T. draws maximum fear from minimal scope | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. Jukai's new game Stray Souls launched this week on PC, PS5 and Xbox Series X|S. Nine years ago, Sony unceremoniously launched a mysterious horror game on the PlayStation Store.

Horror 127
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games.

Balance 195
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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? Key Takeaways for Game Devs.

Mechanics 130
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The techniques and expertise we’ve developed with the development of Mordhau will continue to serve us well in future online titles.” Over the years the team grew to an international and fully remote team of 9 developers that released Mordhau, the studio’s first title, in 2019.

Console 104