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10 Elements of Good Game Design

Brand Game Development

If you can use an algorithm to solve your game like a Rubik’s cube, you need more surprise. one place I’ve encouraged surprise is the facedown card mechanic. Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. In War Co. ,

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Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev

Brand Game Development

Today, I have a challenge for you as a board game designer. I want to see you make a board game in 28 days. That’s why I’ve provided a 28-day game design challenge for you. This 28-day challenge is intended to give you the structure needed to get into the habit of board game design.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge.” ” “I met with Richard Boese r again a few weeks back. (

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

The complexity of the process depends on the scale of the project, and for A Tale of Two Halves, which spans decades of football gaming history, the challenge was immense. This book has probably taken more like two years due to the sheer scale of the task to write and design it.”

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Game Idea Lists

Game Design Aspect

In this article, game designer Sande Chen discusses the practice of generating game ideas on a daily or weekly basis. In writing classes, students sometimes are asked to journal or write daily. Similarly, game design students may be asked to generate lists of game ideas or mechanics.

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Rablo Games: From solo developer to team collaboration on Necro Story

PreMortem.Games

Six months into development, Coma accepted a job at Appeal Studios as a game designer, eventually becoming a game director. During his time there, he reconnected with a colleague from a previous game jam, Baptiste Remy, who shared an interest in making smaller indie games outside of work hours. .