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BitCake Studio , an indiegame development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.
Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.
Some publishers now accept games that have undergone Kickstarter campaigns, emphasizing a focus on future collaboration and development potential. Some even engage in Kickstarter campaigns for indiegames or support them financially. Kickstarter is viewed as a proof of concept and demand, offering valuable insights”, says Liebe.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The seed for Void Sails was planted during one of the team’s early brainstorming sessions.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indiegame company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
It takes good parts of other good games, and skilled talented people spent lots of time and money on it. But if you're already familiar with all the gamedesign deities invoked here, there probably aren't enough design risks nor genuinely subversive ideas. The cult of the game industry is most powerful of all.
Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. Six months into development, Coma accepted a job at Appeal Studios as a gamedesigner, eventually becoming a game director.
Stirring Up Mess On Twitter Vogel's 1st Law of Video Game Visibility: "No matter how passionate an online 'controversy' about a game is, 99% of its players will never even know about it." 2nd Law: "Outside of 1 or 2 monster hits a year, no indiegame will ever be heard of by more than 1% of gamers." It's a tough game.
But also other numerous close relatives of the homo sapiens, such as Neanderthals and Homo Naledi which will be all present in our game.” While the gameplay mechanics reflect the search for historical accuracy, the team of Gorilla Softworks didn’t try to go for realism in the visual presentation.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. Whether its a photorealistic RPG or a stylized indiegame, every visual element follows a structured journey from concept to integration.
Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. The game has since gathered well over 200.000 wishlists on Steam.
BitCake Studio , an indiegame development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
It's well-made and I can see why it's popular, but design-wise, I feel it's overburdened with too much stuff. The core gamedesign throughline is clear: they loved the Warcraft wood chopping mechanic, and so they made an entire game around it. And it really is a good mechanic.
I first played the game at IndieCade and instantly fell in love. A few simple mechanics (passing, zone control, sprinting, tackling) come together to make a deep and compelling multiplayer experience. Ramiro was gracious enough to take the time to answer some questions about the game below: What inspired you to make Hokra?
Compare two games Breath of the Wild and Elden Ring. Both are open-world action-adventure games with fantasy elements and similar mechanics. The game features edgier imagery, corrupted natural environments, hostile characters, and realistic sound effects. A great example of this is the game Death Stranding.
Before The Green Moon (on Itch and Steam ) is a post-apocalyptic indie Harvest Moon / Stardew Valley / Animal Crossing inspired farm life sim about scraping by, in a decaying rural truckstop town with bored depressed locals you gradually befriend (or ignore). But the game doesn't tutorialize this or dispatch an NPC to spell it out.
It's rather surreal to see my name in a list with a bunch of indie luminaries , but hopefully I'll be able to live up to expectations. I think I need to go back to the drawing board on some of the core mechanics and try to find something that's more interesting and involved.
The game is the debut of Swiss indiegame studio Naraven Games. Co founder and writer Julia Jean found inspiration for the game in her fascination for the ordinary. Compelling puzzles And so the team built the game around the story. Absolutely! Even a bit too much, maybe”, says Jean. Lucie then added them.”
Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. The game has since gathered well over 200.000 wishlists on Steam.
The challenge for VR game developers lies in designingmechanics that are both challenging and appealing to advanced players. In this article, we will explore the key elements to consider when designing VR games for experienced players.
But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse. “The community’s voice is invaluable; it helps shape the game,” he remarked. While the significance of platforms like Steam is evident, there’s been a notable evolution in the indiegaming scene.
Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC. And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing GameDesign and AI Tech together.
Come “behind-the-scenes” with AWS GameTime Each episode is hosted live and our Twitch viewers get the chance to directly chat with the creators and game industry veterans of their favorite games. The casual interview setting is the perfect way to ask lots of questions about their gamedesign and game development process.
What is a GameDesigner? Summary Gamedesigner wears many hats. This is especially true in a small indie team. Whether gamedesigners are part of a small or large company, they play an important role in ensuring that all aspects of the game development align with the initial vision of the creators.
This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, GameDesigner at Triternion. “The indiegame developer scene in Slovenia is growing, but is still relatively small. Completely in control of every movement and strike.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Each level also had unique mechanics and art styles that all tied into a cohesive whole.
These adjustments touch upon various facets such as gameplay, user interface, and overall gamedesign. While most of the decisions are made from within the confines of the development studio itself, developers place considerable importance on a specific form of game testing to gather invaluable insights.
But the end is here, the game is out now on steam. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense.
But the end is near, the game will release on steam sometime in the foreseeable future. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Is this mechanic fun? Pat Naoum: “Game development takes so long!”
So, a turn-based-tactics game based around sabotage and assassination operations felt like something fresh to us”, says Senior GameDesigner Lee Brimmicombe-Wood. With the story and art direction locked in place, the game actually went through several changes before it settled on the final gameplay mechanics.
In addition to modern takes on classic games, many companies are creating entirely new content based on retro themes. For example, indiegame developer DrinkBox Studios recently launched Guacamelee!, which combines luchador wrestling with platforming gameplay mechanics from older titles such as Super Mario Bros.,
Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What gamedesign principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies gamedesigners can use to create safe virtual spaces that are enjoyable for all players.
Worst: I wish we would have had custom responses for every verb and object in the first few rooms of the game. Players were just getting used to the interface and mechanic and default responses threw people off sometimes. Could you give practical details on how you can add more sense of space within games?
At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your gamedesign is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." What about your game made the player feel good?
The games ends after xxx amount of hours you play into it. In stardew valley, you can put 400 hours in and still not “beat” the game. Same goes with harvest moon, and most other indie farming simulators out there as well. This is what we call, “open ended” game where the game never ends.
This will help you shape the gameplay art style, mechanics, and general experience. Upon establishing your audience, brainstorm unique features and gamemechanics. Most NFT games grant players meaningful control over their assets. Design a clear game concept integrating NFTs and define gameplay mechanics.
I’m still not satisfied with the gamemechanics in terms how much there are present in the game, but I will be adding a few more. Marketing a new indiegame is a huge task that most indie developers would fail at. Marketing a new indiegame is a huge task that most indie developers would fail at.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.
Worst: I wish we would have had custom responses for every verb and object in the first few rooms of the game. Players were just getting used to the interface and mechanic and default responses threw people off sometimes. Could you give practical details on how you can add more sense of space within games?
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