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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Our visual style comes from our background in motion graphics,” says Evan Anthony , Co-founder and Creative Lead at Feral Cat Den. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” This gave the studio a bit of an outsider perspective.

Art 138
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The Art of the Play Test: Designing Tests and Keeping Records

Brand Game Development

” Created traffic mechanic. 3: Nixed the traffic mechanic. Implemented construction mechanic. 4: Reduced board crowding and fiddliness of construction mechanic. Did you catch any typos, graphic issues, or small errors? For Highways & Byways , it looked like this: 1: First version of the game.

Art 130
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How to Tell Great Stories Through Board Games

Brand Game Development

It is true that games speak to players through gameplay – the core engine, mechanics, and rules. Dylan: This was our challenge in trying to flesh out appropriate mechanics for Seize the Bean’s wild and almost untame-able theme. I don’t ever want to proclaim this is more important than mechanics; it certainly is not.

Mechanics 130
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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

When a game with a unique style and appearance becomes a hit, it doesn’t take long for new games to emerge, hoping to emulate that success by using the same gameplay mechanics, visual style and features. At the time of writing, there are five special emotes in the game: Punch, Slide, Hug, and Banana. Tournament options in Stumble Guys.

Mobile 130
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Art for Art’s Sake…Sometimes It’s Not Just Business

Brand Game Development

I don’t necessarily mean art as in pretty pictures, beautiful graphics, and appealing boxes. That is the basis from which the mechanics of the game are born. The mechanics and rules of the game are meant to capture the openness, spontaneity, and pleasant tension of travel. Need help on your board game? But what about art?

Art 130
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Analysis • Palworld by Pocketpair: the equal-opportunity offender

PreMortem.Games

Similarities all around Beyond its look and feel, the gameplay mechanics found in Palworld also closely match those from other well-known games. The survival mechanics and in-game tasks draw on Rust. Beyond Pokémon, some of the creature designs are similar to those found in Dragon Quest.

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Fractal time: Announcing Lyapunovia’21

Jesper Juul

This new version came about when I saw that a modern computer – or phone – can easily render a fractal like this in real time using the graphics card. was released the following year, now supporting new Amiga 1200 and 4000 computers with their fancy new graphics chipsets, and switched to a more convenient donation model. Me in 1992.

Writing 52