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Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games

Game Developer

The other day I was told that my writing is appreciated and that I need to write more… so I’m taking a moment to write about a rabbit hole that I’ve fallen down since working on BlueSuburbia!

Horror 340
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Overcome the Horror of Creative Freedom and Turn it into Fun

Brand Game Development

Before you write on it, it is everything and it is nothing, the most perfect work of literature and the most grammatically defunct Internet copypasta shlock. Yes, game development, novel writing, music making, film production, and all the other creative endeavors require a lot of iteration and rigor. That blank page could be anything.

Horror 130
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I never enjoyed programming very much and just assumed game development involved writing code all day.

Balance 195
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Harvest Island is a mix of farming and horror “I figured it’s a unique premise”

PreMortem.Games

Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research. “A A lot of people know about Stardew Valley and streamers love horror games. I just combined the two and figured this was a unique premise.”

Horror 104
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Writing a Script Synopsis for TV vs. Film

Filmustage

A synopsis demands exactly this challenge, regardless of whether you're writing for a feature film or a multi-season TV series. Let's find out what makes film and television writing unique and how to create a synopsis that elevates your story. These objectives should guide how you write. Comedy synopses can add lighter touches.

Film 52
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

In VR horror title Titanic: A Space Between players find themselves entangled in a bizarre time-travel mishap. As the creative lead, Frans takes care of writing storylines, creating assets and planning out the bigger picture of the title.” It’s a horror game set on a sinking ship around the early 1900’s. Sounds familiar?

Horror 118
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

She explains, “Creativity ended the minute high school began, you had to do things a certain way and the only room for creativity was in writing English essays.” Even though high school limited creative outlets, her love for writing shone through. Fortunately, Kamo had an affinity for storytelling.

Code 166