This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.
With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Rigging / Animation. How did they get here then, you might ask?
3D models can be rigged and then animated, placed as stationary objects in a scene by a layout artist, simulated or destroyed by an FX artist, and used for shadows or holdouts by a lighting artist. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) What does a 3D animator do?
[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. link] Rigging / Animation. Music is an important piece of the Kristala puzzle.
One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. link] Rigging / Animation.
There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. link] [link] [link] [link] [link] [link] [link] Kristala Original Soundtrack.
With Tiff working on a bunch of the water villages and pathways of the Dalamase, Level Designer Ian spent some time this sprint laying out the underground Cave level area that's home to a special, secretive NPC you'll meet in the Kristala demo. link] Rigging / Animation. Music is an important piece of the Kristala puzzle.
They were instead created by a special NPC for a specific purpose. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. These Twiggy enemies are meant to resemble the feline-like Anagativa of planet Ailur. We're so incredibly excited to see this particular skill tree in action in game.
It's home to a special NPC we haven't revealed yet too.one who plays a very important role in Kristala's core storyline. Rigging / Animation. Music is an important piece of the Kristala puzzle. link] [link] [link] Kristala Original Soundtrack.
In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Rigging / Animation. Music is an important piece of the Kristala puzzle. Here are a few clips Mario snagged while showing off his work. link] [link] [link] [link] Kristala Original Soundtrack.
What we can tell you is that the place beyond was once home to a prominent NPC you'll meet during gameplay. Instead, these twiggy bois were created by a special NPC who dwells amongst the great Jhacanda Forests of Dalamase. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. Death Sequence.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content