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Rick Davidson & Tim Ruswick* are joined by Reece Geofroy to talk all things pixel art and how to get good at it. We also have a new Pixel Characters course from Reece, you can check that out here. You can also check out Reece’s pixel art game Monster Tribe on Steam. 's very own Instructor extraordinaire).
From simple pixel graphics to complex, life-like openworlds, the visuals of modern video games are unparalleled. Video games have come a long way since their inception. Of course, this advancement wouldn’t be possible without animation and VFX (visual effects).
Good level design is crucial for creating engaging and challenging gameplay, as well as for keeping players immersed in the game world. So, if you're designing a platformer, an open-world game, or a first-person shooter, effective level design is key to keeping your players engaged and invested in the game.
In todays dynamic game development world, animation plays a vital role in defining player experiences and shaping game aesthetics. From the pixelated classics of the 80s to todays immersive and realistic graphics, animation has redefined the gaming experience.
The world of video games has undergone a remarkable transformation over the years, evolving from simple pixelated screens to immersive, open-world environments with complex narratives and stunning graphics. Let’s explore how game testing has evolved and how modern QA teams navigate today’s complex gaming landscapes.
This game is based on the popular trend, openworld, and focuses on experimentation and exploration. Pizza Tower Pizza Tower is an exceptional platformer that challenges gamers with a combination of pixel-perfect platforming, speed running, and collectible hoarding. This game has completely changed how we think about Zelda.
An open-world action RPG set in the far future, CD Projekt Red’s Cyberpunk 2077 saw a rather bumpy release, with gamers worldwide bringing tons of bugs and lags into focus. An error that appeared on multiple discussion boards was one that read: “Whoa! Cyberpunk 2077 has flatlined.” Vertex Shader: 5.1
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