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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

Pixel 156
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Artist Cassie Simpson on navigating Life, three University Majors and Work 

PreMortem.Games

What caught my attention wasn’t just her confidence on the panel but the fact that she was not only a student pursuing three majors at Wits University she was also the Lead Concept artist at Chroma Pixel Games , a game studio based in Zambia. ” Animation, writing and marketing are the three majors Simpson decided to take.

Pixel 160
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How hypothetical milk spills and musings on mortality shaped The Wreck

Game Developer

The Pixel Hunt co-founder and The Wreck lead scribe, Florent Maurin, discusses how they worked to imbue their writing with authenticity.

Pixel 100
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It took 1000 hours to write my book Handmade Pixels

Jesper Juul

How long does it take to write a book? I must confess I had no idea, but writing Handmade Pixels took me 1000 hours over the course of 4½ years. I had already written a paper on independent games in 2014, but it wasn’t until August 2015 that I decided to write the book that became Handmade Pixels. Motivation.

Writing 40
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Overdraw optimization In cases where the GPU is pixel-bound, a common cause is overdraw, where pixels are shaded multiple times in a frame. Overdraw can lead to excessive GPU workload, particularly in scenes with transparent materials, which don’t typically write to the depth buffer.

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How to write Shaders in Unity using HLSL

Febucci

Shaders are programs that describe the traits of vertices and pixels. It also prepares the data (like the UVs) that will be used next by the Pixel Shader. The Pixel Shader runs once per each pixel and renders your object. Here you can apply textures (that’s why you need UVs), change colors, discard pixels etc.

Shaders 52
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Final Fantasy VI-inspired pixel art. Seen on the left: some WIP pixel art portraits by Blake Reynolds.) Awesome original soundtrack. How can you help? I could talk about it all day.

Fantasy 119