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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

Kemppainen details the journey: “It starts with writing and coming up with a general outline of the story and the main puzzles. However, he notes that AI has a hard time getting things right and that he is constantly experimenting with his story and puzzle designs in order to actually achieve something useful. “So,

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Scurvy Scallywags iOS Reviews Are In

Grumpy Gamer

they have] taken a genre amalgam that's been dear to my heart since Puzzle Quest and injected a heavy dose of humor and a penchant for breaking into song. Here's our bold statement of the day: Scurvy Scallywags is what every puzzle game secretly wants to be like.". Touch Arcade Review. It's almost the perfect game.". Jay is Games. "I

Puzzle 130
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Scurvy Scallywags iOS Reviews Are In

Grumpy Gamer

” Touch Arcade Review “[they have] taken a genre amalgam that’s been dear to my heart since Puzzle Quest and injected a heavy dose of humor and a penchant for breaking into song. ” 148Apps “Here’s our bold statement of the day: Scurvy Scallywags is what every puzzle game secretly wants to be like.”

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Why Script Breakdown is the Foundation of a Successful Film

Filmustage

Meet the unsung superhero of filmmaking success: script breakdown. Script breakdown dissects your screenplay into bite-sized pieces, allowing props, costumes, special effects, and locations to get their moment under the spotlight. Break Down Your Script Like a Pro. Free Sign Up The Script Breakdown Magic: Make It or Break It!

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The Psychology of a Good Script Synopsis Engaging Your Reader

Filmustage

Ever wondered why some scripts grab readers instantly while others collect dust? Picture this: Thousands of scripts pile up on producers' desks daily, but only a handful make it past page one. Think of your script synopsis like a first date with Hollywood. Think of your script synopsis like a first date with Hollywood.

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Friday Questions #3

Grumpy Gamer

LostTrainDude: Where do you think improvement and evolution lie in the future of adventure games, considering their heavily-scripted nature? Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work. Do you cut off the whole series of the puzzles (meaning wasting time/art/effort)?

Puzzle 130
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Friday Questions #3

Grumpy Gamer

LostTrainDude: Where do you think improvement and evolution lie in the future of adventure games, considering their heavily-scripted nature? Lancelot’s Hangover: After beta testing, what do you do if you realize a series of puzzles doesn’t work. Is it in technology or in better design? Make sure you start it with Q:

Puzzle 130