Realtime Rendering With OpenGL – A Students Perspective (Week 10)
Game Developer
DECEMBER 14, 2023
"The next week I started to explore putting fog into my render engine."
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Game Developer
DECEMBER 14, 2023
"The next week I started to explore putting fog into my render engine."
Game Developer
DECEMBER 18, 2023
Realtime Rendering With OpenGL--Adding in alpha.
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Game Developer
DECEMBER 10, 2023
Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.
Game Developer
SEPTEMBER 6, 2023
The engine's virtual camera systems have also been tweaked to facilitate greater collaboration.
The GameDev Guru
JULY 2, 2024
Exploit the right Render Mode tech for your Unity project
Game Development for Beginners
JANUARY 31, 2023
The Unity Line Renderer is a powerful tool that allows you to create and render lines in Unity. The Line Renderer component takes in an array of points for customizing the shape of the lines. You can use it to create a wide range of visual effects, from simple lines to complex shapes and patterns. Read more
Game Developer
JANUARY 5, 2024
The title will be rendered unplayable on February 1, 2024.
Game Developer
DECEMBER 20, 2023
Using cubemaps
Game Developer
DECEMBER 14, 2023
Manipulating the first pass.
Nvidia
MARCH 11, 2024
GPU-driven rendering has long been a major goal for many game applications. GPU-driven rendering has long been a major goal for many game applications. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame’s camera information… Source
Mircosoft Game Dev
APRIL 18, 2023
the rendering team will be focusing on performance, stability, and usability.
Mircosoft Game Dev
JANUARY 16, 2024
brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Game From Scratch
OCTOBER 6, 2023
GameFromScratch.com Gaussian Splatting for Real-Time Rendering Introduced at SIGGRAPH 2023 was a paper called 3D Gaussian Splatting for Real-Time Radiance Field Rendering that set the graphics world on fire.
Unity Blog
APRIL 26, 2023
A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.
Game From Scratch
NOVEMBER 14, 2023
GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. Thankfully there is a new example available from Chickensoft.
Game Developer
JUNE 7, 2023
Although this puts to bed years’ worth of rumors, speculations, and dreadful product renderings, attention will now turn to how Apple decides to proceed into the world of extended reality (XR), having made this important first step.
The GameDev Guru
APRIL 23, 2023
Cannot have many real-time lights with Forward Shading in URP. obviously yes)
Harold Serrano
MAY 16, 2024
The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals. I used most of my existing code base in the renderer.
Unity Blog
JUNE 14, 2023
Learn how to quickly add VR support to your existing Universal Render Pipeline (URP) project by taking advantage of the XR Plug-in Management and XR Interaction (XRI) Toolkit packages.
Harold Serrano
MAY 26, 2024
Thus, I ended up developing a BRDF renderer. If you didn't get a chance to read the article, here are some screenshots of what I accomplished with my renderer. The UI in my renderer is simple. For about two weeks I dropped my Renderer Engineer hat and worked as a UI designer. And that is what I did.
Nvidia
DECEMBER 20, 2024
Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077. Grab your copy of GPU Zen 3 to lean about the latest in real-time rendering, including NVIDIA contributions to Cyberpunk 2077.
Mircosoft Game Dev
SEPTEMBER 23, 2024
It's time for an update!
Unity Blog
JUNE 29, 2023
The all-new URP cookbook provides 12 recipes for popular visual effects that can be applied to a wide range of games, art styles, and platforms. If you work with stencils, instancing, real-time ambient occlusion, decals, and more, then this is the resource for you.
Nvidia
OCTOBER 1, 2024
Gaming has always pushed the boundaries of graphics hardware. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or. Gaming has always pushed the boundaries of graphics hardware.
Harold Serrano
JUNE 2, 2024
Last week, I wrote an article about making my renderer more user-friendly. But my main objective is to add Ray-Tracing to the renderer. If you haven't had a chance to read any of my previous two articles, here are some videos to catch you up. This week, I decided to work on the Lights User-Interface. Some bugs need fixing.
Cocos
JULY 31, 2024
I changed this property & the mesh was rendered correctly I wonder why material “builtin standard” doesn’t support this natively but need to set manually? Thanks so much! Culling is the keyword for this problem.
Cocos
JULY 31, 2024
Blender view Cocos render Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!
Cocos
JULY 29, 2024
Blender view Cocos render Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!
Cocos
JULY 28, 2024
Blender view Cocos render Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. This can be done by checking the position of objects relative to the camera or viewport before rendering them.
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. First time writing an article, feeling a bit rusty, haha. This allows for easier optimization and maintenance.
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. First time writing an article, feeling a bit rusty, haha. This allows for easier optimization and maintenance.
Cocos
JUNE 16, 2024
Here are some practical tips: Reorganize the Rendering Tree Without Affecting Logic: By decoupling the rendering tree from the game logic, you can achieve more flexible rendering without interfering with game mechanics. First time writing an article, feeling a bit rusty, haha. This allows for easier optimization and maintenance.
The GameDev Guru
MAY 12, 2022
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget
Cocos
NOVEMBER 19, 2024
Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450. Is there a way to increase the render bounds?
GamesIndustry.biz
FEBRUARY 2, 2024
The 2023 Game Development Report, made in partnership with Rendered VC, surveyed 537 studios from across the globe. Sign up for the GI Daily here to get the biggest news straight to your inbox A new report from Griffin Gaming Partners says that 95% of game makers are developing or maintaining a live service game. Read more
Cocos
NOVEMBER 21, 2024
Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450.
Nvidia
JULY 31, 2024
With shaders, you can add creative expression and realism to the rendered image. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. They’re essential in ray tracing for simulating realistic lighting, shadows, and reflections.
Cocos
JUNE 11, 2024
and I’m interested in implementing screenshot capture functionality using render texture. Dear Cocos community, I hope this message finds you well. I’m currently working on a project in Cocos Creator version 3.8.2 Despite my efforts to find relevant resources, I haven’t been able to locate a suitable guide or example for this version.
GamesIndustry.biz
NOVEMBER 27, 2023
FTI Consulting and UKIE's study says the "spillover" technology includes game engines, VR, and 3D rendering software. Sign up for the GI Daily here to get the biggest news straight to your inbox A new report says that UK video game technology used by non-gaming industries was worth £1.3 billion during 2021. Read more
Cocos
OCTOBER 19, 2024
lets you write a fully customizable render pipeline in TypeScript without converting to C++. The CRP in Cocos Creator 3.8.4 It’s great that the performance remains solid across platforms, and Vulkan support is a big plus
Cocos
JULY 15, 2023
Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some with their art style, some with their music, and some with gameplay. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building.
Cocos
JUNE 29, 2023
Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some with their art style, some with their music, and some with gameplay. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building.
Cocos
JULY 18, 2023
Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some with their art style, some with their music, and some with gameplay. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building.
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