article thumbnail

Need help with implementing quadtree tiles LOD for 2d map rendering (C and openGl)

GameDev.Net

Hi everyone, I'm building a 2D map renderer in C using OpenGL, and I'm implementing a quadtree system for tile-based level of detail (LOD). The goal is to dynamically subdivide tiles when they appear "stretched" on screen and load higher-resolution versions only when necessary.

article thumbnail

NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation

Nvidia

Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with lifelike visuals. RTX Kit enhances geometry, textures, materials Source

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Implement Texture LOD on a Rendered Earth Sphere in OpenGL?

GameDev.Net

Hi everyone, I'm currently rendering a textured Earth sphere using OpenGL, and I have basic camera controls implemented.

article thumbnail

NVIDIA RTX Advances with Neural Rendering and Digital Human Technologies at GDC 2025

Nvidia

It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering. It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering and generative AI-powered characters. AI is transforming how we experience our favorite games.

article thumbnail

Get Started with Neural Rendering Using NVIDIA RTX Kit

Nvidia

Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in. Neural rendering is the next era of computer graphics.

article thumbnail

Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics.

Art
article thumbnail

Wonderland Engine 1.4.0 - GI Probe Volumes, Reverse-Z, Array Properties

GameDev.Net

This update introduces significant graphical upgrades, notably Sparse Global Illumination (GI) Probe Volumes for realistic, efficiently baked indirect lighting, and Reverse-Z depth buffering to combat rendering artifac