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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Improved project build prompts for scripts, engines, and native simulators.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! Export: Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter ( GH-102179 ).

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

The illustration picture for this article comes from Book Bound , a cozy bookshop simulator game by Bit66 Games, which was recently released on Steam. Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

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Simulate Elastic Objects in Any Representation with NVIDIA Kaolin Library

Nvidia

This poses a major challenge to traditional physics simulation algorithms, which were designed to… Source However, to be useful for downstream applications like robotics, design, AR/VR, and games, it must be possible to manipulate these 3D models in a physically plausible way.

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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. gilizeevi: CHAR caching and a ttf font. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2

Render 52
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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

With shaders, you can add creative expression and realism to the rendered image. They’re essential in ray tracing for simulating realistic lighting, shadows, and reflections. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects.

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Bug: Simulator not rendering ttf font

Cocos

I’ve test ttf scene and run simulator on my mac. It seems run well. Here is my test scene. Maybe you could have a try. github.com cocos/cocos-test-projects/blob/v3.7/assets/cases/ui/02.label/ttf-font.scene assets/cases/ui/02.label/ttf-font.scene show original If you still have problem, tell me and upload your demo.