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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

“I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says. ” imperfect photogrammetry One of the aspects Breum is most proud of in Mind Diver is how well the puzzles and the story complement each other.

Puzzle 245
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

Kemppainen details the journey: “It starts with writing and coming up with a general outline of the story and the main puzzles. Next, I start generating assets for the game with AI, like locations, character designs etc.”

AI 190
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How Istanbul Became the New Capital of Mobile Gaming – And Where It’s Headed Next

Deconstructor of Fun

Peak Games put the industry on the global map with its $100 million card game asset sale to Zynga in 2017, followed by its record-breaking $1.8 This led to an investment boom in 2021-2022, with Dream Games emerging as the fastest Turkish unicorn , proving that Turkish studios could go beyond hyper-casual into puzzle dominance.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Its massive Asset Store and extensive community support make game development more streamlined and efficient. A large asset library speeds up production. Asset Store and Marketplace Unity It has an Asset Store, which is a treasure trove for developers, offering pre-built assets, plugins, and tools.

Engine 52
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

“After we spent a few months playing around with lighting, we realized that we had reached a place where it was convincing enough to start adapting our assets to a more realistic style. 99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own. Our creative process is a bit mixed.

Horror 118
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

To get the cars drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” I’m really very fast at creating artwork and assets. I’m not good with story telling or puzzle design, so combining some expertise would be nice.” But why work solo? “I

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

It allows players to instantly swap places with any physics based object which allows for some clever puzzling through the relentless levels. “We I approach painting the assets a bit like I would with traditional painting. Currently, we are in a phase where most of the art assets and the whole editor are pretty much done.

Pixel 145