Remove Baking Remove Content Remove Games
article thumbnail

Transmedia Triumphs and Traps: Lessons from the Convergence of Gaming and Media

Deconstructor of Fun

Let’s admit it—over the past three years, some of the most buzzworthy entertainment hasn’t come from traditional Hollywood blockbusters, but from gaming adaptations and transmedia storytelling. Games have now surpassed film, music, and publishing combined in market size and it’s clear: interactive storytelling has become king.

Media 119
article thumbnail

Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

Triband is a studio that creates comedy games. is a racing game featuring a car on legs. So, when a studio makes games that turn everyday, mundane activities into grotesque acts of cartoon foolery, can you really expect an everyday, mundane interview with the co-founder/creative director? Their latest title What the Car?

Baking 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4.

article thumbnail

How to Get Big on Twitter as a Board Game Dev

Brand Game Development

I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Marketing is a big concern for game developers, especially in the chaotic arena of social media. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Dev 130
article thumbnail

Wishlist STARS REACH and its living world

Raph Koster

But it was super apparent this was a ton of work, and players just consumed the content. On UO, we could only change the totals every 64 tiles, and we couldn’t reflect it visually at all, because the map was baked down and static). And like both games, crafting also uses these resource types and statistics.

article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. I hope to help you advance further in 3D game development. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering.

Culling 52
article thumbnail

Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content.