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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Level of detail can be accomplished through automatic processes built into relevant software or done manually, often by technical artists after the initial model is complete. Example of different LODs on a 3D model and where they would be used in relation to the camera (Image: arm Developer) Which software do you need to create LOD models?

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Known issues During the beta stage, we focus on solving both regressions (i.e.

Beta 76
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Cookie Run: Kingdom used a typical 2D tweening animation, which emerged between the late 1990s & early 2000s in-step with the rise in popularity of Flash and other animation software.

Baking 52
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How to Create a Game-Ready AAA asset

Logic Simplified

With that I have to create a low poly model of the gun on which we will bake the high poly details. Baking (Transfer high poly details in low poly model) The next step is extremely important. We have to properly bake the high poly mesh details into the low poly mesh. I used Marmoset Toolbag software. From scratch!’

AAA 78
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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. NVIDIA approached this challenge from all fronts, both in hardware and software.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). MeshInstance: Add option for software skinning ( GH-40313 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Physics: Various bug fixes for 2D and 3D.

Beta 52