This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance. I prioritize creating content based on what I believe will facilitate the games marketing efforts, he explains.
Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. In 2020, he was joined by his wife, Gorokhova Rita, who took on the role of 3D modeler and content lead. From there it grew into something much more.”
Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?
“The balancing of the game between two players,” Olczyk explains. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. We actively connect with our audience on Instagram, Twitter, Facebook and TikTok, sharing updates, behind-the-scenes content and fun interactions.”
Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. Horse game bubble Looking ahead, Ruppert has high hopes for Windstorm: The Legend of Khiimori.
Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth.
In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X , to increase the scalability and availability of a multiplayer project. Round robin Load Balancing. After a few seconds the load balancer should be up and running. Introducing HAProxy.
Not just about content, but also design, production, and presentation. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts. Developers also have to balance realism and fun, something that Moss found fascinating.
When all the aspects are imbibed and when the developers are content about the performance of the game app, it will succeed in the market. Therefore, the balance between simplicity and complexity is what is expected by the users, any game that satisfies this aspect is bound to succeed. Is It Easy To Balance Simplicity And Complexity?
The Core Thesis Behind the Skillz Content Fund At its heart, the Skillz Developer Accelerator is designed to nurture studios capable of building high-quality, skill-based games. Today, Skillz is a public company with over $300 million on its balance sheet, operating in a sector that has exploded in value. Lets dive in.
Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. “We Horse game bubble Looking ahead, Ruppert has high hopes for Windstorm: The Legend of Khiimori. “We
Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.
The podcast unfolds an engaging conversation that delves into the challenges aspiring entrepreneurs face, the distinguishing traits of successful founders, and the timeless topic of work-life balance. This summary only provides a glimpse of the podcast's valuable content. This is really a very logical concept. Nick says no.
It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.” For stuff like gameplay balance and feature implementation we have equal input and chime up if there’s something we feel strongly about.
The industry-standard format incorporates key elements: a logline capturing the core concept, a detailed synopsis, and an in-depth analysis examining the screenplay's strengths and weaknesses. Reports feature single-spacing for content blocks and double-spacing to separate major components. What makes for good script coverage?
The logline delivers the core concept in just one sentence. A well-crafted treatment becomes the blueprint that changes a concept into a viable screen project. Content evaluation assesses story logic, character development, and market viability. A well-crafted synopsis captures the story's essence in a few pages.
As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on.
Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.
“It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. Not only does it help your team manage the workload, but it means you can roll out more content to keep your players engaged later. It’s also defined a bit differently.
Concept and Design Reviews Before we start coding, it’s important to review the concept and design carefully. Our experienced testers work closely with game designers and developers to examine every part of the game’s concept, mechanics, and user interface.
A few elements front-end developers oversee on static websites include: Button Layouts Navigation Images Content organization Graphics Animation These are visible to users and therefore fall to front-end developers. We start off lessons by emphasizing fun first and foremost while providing the basic mathematical concepts and coding knowledge.
billion pieces of content had been downloaded, generating in excess of $500 million for creators, of which there were almost 300. We can’t wait to share new Minecraft content and experiences in the years ahead.” ” For Larsson, metaverse (always a blurry concept) is about joyful collaboration and creativity.
We focused on diversifying our optimization mix to balance scale and efficiency, test different creative concepts to appeal to a wider audience, leverage automation to grow at our scale and finally lean on new measurement approaches to truly understand the marketing channels that work for us.
Quality course content is imperative if you want to succeed in the creative industries. Experienced film and games professionals will be able to infuse relevant industry trends, technologies, and best practices within the course content. What is the student success rate? Online learning can remedy these issues.
This blog explores the concept of game automation, its potential benefits, challenges, and its role in shaping the next generation of testing in the gaming industry. Game automation testing allows for scalable testing by easily adding or modifying test scripts to adapt to changes in the game’s functionality or content.
3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
The concept of a mobile game is worth thousands or even millions of dollars, which may not be enough. The mobile game monetization concept is simple – it’s about making money from the game. Providing regular updates, incentivizing events, and delivering fresh content are some common strategies adopted to keep players engaged.
Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.
Horror and sci-fi writers must balance their world-building elements with suspense. Success comes from striking the right balance - giving readers enough to grab their interest while keeping the thrilling elements under wraps. Writers must balance intricate world-building with suspenseful storytelling.
The amount of content variety offered by the original Garrison design was more suited to a lower visitation rate, not the “I’m going to play almost my entire run inside these things” which it had become for some people. Sample Garrison content list from Beta 11. It’d sure be nice to resolve that!
A key reason is that Clash Mini seems in a much earlier and rough state than other Supercell soft launches : Less playable content, less spending depth, and several unfinished systems (i.e. This points out that new playable content is consumed faster than in other SC games. No reason to play leagues…).
The first question around non-PVP content (single player campaign, Zombies) was resourcing: non-PVP content required the most development heads and was the least retentive in the long term, since players tended to not return after completing it.
By the 1970s, the concept of user-friendliness of technology gained momentum. The 2000s and 2010s brought in digital content on screens of various sizes and resolutions, hence responsiveness gained in significance. Hyper-personalization is the process of using AI and real-time data to display highly curated products and content.
One of the main reasons for the increased growth in mobile game development is because of the concept of instant games. These outsourcing companies have an exclusive team of professionals who are skilled in the concepts and technologies of their own field. And this industry shows unlimited growth possibilities to its audiences.
AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Generating Game Content Every video game features countless unique models, animations, sounds, graphics, and more. Producing these assets takes a long time and a lot of money.
and I think this balance tuning is intentional. Or at worst, they are leftover consequences of the design and they had to fudge some random content for it. So I think they got this balance right, even if I whine about it. But for a medium mob (4-6 enemies) in a cover-y arena you can just run in and safely slice up everyone.
These methodologies enhance control over effects-driven content. Filmmakers must balance creative storytelling with technical precision, ensuring that every visual effects sequence integrates smoothly with live-action elements while staying on schedule and within budget.
Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline. Balancing creativity with project constraints is tricky. The 7 Odd Roadblocks!
Their attempt with Spooky Pop likely informed some of the good decisions that led to HDP: balancing known wins and innovation, testing a recognizable and previously loved IP and following best practices from top casual games. Florian Steinhoff has a great GDC talk about the balance of levels here. Obstacles are low complexity.
A script breakdown transforms written content into actionable items that guide financial and scheduling choices. Consider when content takes two-eighths on one page plus a full page - this results in "1 and 2/8" pages. High-energy content demands additional resources. What is a Script Breakdown?
I was really unsure any of this would work at all, since internally it’s quite complex and therefore hard to gauge what outcomes are possible and whether they’d really fit into Cogmind, which has a pretty strong focus on design balance. The first iteration simply averaged together the stats of all the input items.
As exciting as that was—let’s be real, the Orions are one of those species overdue for some development—watching Tendi learn how to balance her history as a prime assassin and her current reality as a science nerd has been great. She’s perfectly content living according to her Orion mores and values.
That’s the core concept from Voodoo. We love the concept. They removed all of the F2P monetization, polished some of the features, and released a new batch of content for season 4. Which is a difficult balance to strike. Net Fishing! Cast your net to collect as many fish as you can. And despite Net Fishing!
I’ve always been interested in experimenting with larger alternative interface layouts, though because I didn’t see much promise in them, and doing so deviates from the core design, the idea was to wait until at least a likely engine update down the road, as well as the completion of most of Cogmind’s content.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content