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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. We had to scale back and prioritize the most essential features to meet our timeframe,” Negrei says. “It

Fantasy 104
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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

“From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Look no further!

Games 78
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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. The visual appeal of Windstorm: The Legend of Khiimori is also a standout feature.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

True Cooperation One of the defining features of Parallel Experiment is its real-time cooperative gameplay. “The balancing of the game between two players,” Olczyk explains. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. ” The solution?

Puzzle 138
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. Seemingly small features or changes can balloon the scope of any task.

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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

Battle passes have crept into almost every mobile game genre imaginable, with our platform showing that 66% of mobile games in the top 20% have incorporated the feature. We’ve updated the blog post with new battle pass implementation examples and best practices for introducing the feature into your mobile game.