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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. Dean recently returned from France, where Kunta Content clinched a prestigious award in the gaming category at the Creation Africa Forum.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.

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Inside the Skillz Developer Accelerator: Why $75M is Up for Grabs for Game Studios

Deconstructor of Fun

The gaming industry is no stranger to ambitious bets, but few are as bold as Skillzs $75 million Developer Accelerator. The Core Thesis Behind the Skillz Content Fund At its heart, the Skillz Developer Accelerator is designed to nurture studios capable of building high-quality, skill-based games. Lets dive in.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Getting the feel right Aesir Interactive , the developer behind Windstorm: The Legend of Khiimori, is based in Munich, Germany, and consists of over 105 people working on multiple projects simultaneously. Aligning vision, scope, and budget is a crucial and often challenging part of the development process.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Analysts have widely reported developers’ ongoing challenges with user acquisition targets as they wrestle with stricter app tracking policies, especially on Apple devices. The post The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success appeared first on GameRefinery.