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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. New in Beta 1! Since this is brand new in Beta 1, please test it carefully and report any issues.

Beta 106
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

As such, you can expect this to be our final beta release of the 4.4 In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 beta 1 , which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4.

Beta 73
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ).

Beta 108
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. We're now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Requires.NET SDK 6.0

Beta 52
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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

Edit: A new beta build has been published, dated 2016-07-21. We are now pretty happy with the feature set and the overall stability, and therefore provide beta binaries for you to test and report issues/suggest improvements. See the changelog since the 2016-07-12 build. It's still rough, but it will improve with time.

Beta 52
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Best Script Coverage Services in 2025: What Professional Readers Won't Tell You

Filmustage

Script coverage is a powerful tool in the film and television industry, designed specifically for evaluating screenplays before they enter production. Unlike traditional evaluation methods, script coverage helps filmmakers and producers ensure their creative vision aligns with market demands.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4. Editor: Allow dropping property path into script editor ( GH-51629 ). beta 3 and beta 4.

Beta 52