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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. This way, the game never stays in one specific gear for too long.

Puzzle 257
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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. He discovered that true leadership lies in fostering trust and open communication with the team, ensuring they never feel let down.

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. . ” Respect Game Developers!

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How to Design the Core Engine of Your Board Game

Brand Game Development

My board game design philosophy stems from the Five Levels model, which I created and explain in depth in Five Levels of Communication through Game Development. The basic idea is that board games are a means of communication that facilitate gameplay. The core engine involves this concept plus mechanics related to virus eradication.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

CG Spectrum’s thriving online community, with over a thousand weekly active members, was the perfect place for Alan to cast his net and find the right artists with the right skills. Being part of the CGS online community facilitated access to alumni and students across a number of disciplines. for the pixel artist to use as a base.

Pixel 97
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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Elemental cornerstones Building on that conversation 10 years ago when the 4 friends Onat Hekimoglu, Fabian Preuschoff, Daniel Beckmanns and Ole Tillmann confessed their love for stop motion and story games, the narrative developed. Water as a theme, a fairly small and confined community of people and their relationships to name a few.

Build 104
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Talking Without Words

Brand Game Development

This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development. Now let’s talk about how James strengthened the game’s communication. This, too, is a good way of improving the way the board communicates. He stripped the text labels completely.