This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.
The game invites players to interact with tiny townsfolk, build unique structures and explore surprises, all while pioneering the possibilities of mixed-reality technology. Then I wondered, ‘Where would they build houses?’” Within days, the concept was pitched to Meta and greenlit enthusiastically.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. In the past, I’ve tried creating a few YouTube channels (starting in 2017) and TikTok accounts, trying to build an audience and, eventually, turn it into a business. That’s why I wanted IHAS to deal with so many philosophical concepts.”
At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. Cocoon’s development journey spanned a challenging 6.5
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. And the biggest pitfalls?
After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. I prioritize creating content based on what I believe will facilitate the games marketing efforts, he explains. I simply couldnt shake off my passion for making games, says Larabie.
This is because a given project is at its maximum headcount right before it ships - you need all hands on deck during full production, building and validating all of the content in the game. There needs to be other projects in development to pay for those people after the game launches.
Widely regarded as the biggest trendsetter when it comes to entertaining content, the short-form video content platform, TikTok, has become the new home for viral content. A large part of Fidget Trading’s massive success was due to the popularity of the game concept and familiarity among TikTok users.
Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.The recent Kickstarter campaign for the game reached its 60.000 goal in just 19 hours! Windstorm: The Legend of Khiimori will release in Steam Early Access in September 2024.
Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. These include: (i). Common issues include: (i).
Live services exist for single player game - any game with regular content updates and patching is a live service. Those content updates and patches are the "service" part - we have to build them, they go live and get pushed out to the public. I think you've misunderstood the "single player vs live service" thing.
Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 premium battle pass. Candy Crush Saga took an unsurprisingly sweet approach to the Digging craze with Baker’s Box , which swaps sand for cookies and pickaxes for spoons.
Knowing other developers were using it gave us more confidence to build. The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Buoyed by success and a cash prize, they moved “Tribes of Midgard” into production.
Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock. Technical Director Ivan Marcin is back for another groundbreaking session that will guide attendees through building a multi-modal agent using Amazon Bedrock.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. Develop a Unique Concept: Skillz is looking for new genres and fresh takes on skill-based gaming. Lets dive in.
We adopted USD to streamline our content pipelines and have something that performs well with large amounts of data and can be easily extended. We saw that all our various asset concepts such as levels, prefabs, templates, or presets could be unified as they are all hierarchies of property containers.
If you are interested in the latter, please request to join our testing group to get access to pre-release builds. This adds parity with Ogg Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications).
Building video games has never been a simple task. Build on your strengths. So rather than coming up with an entirely new concept for his second title, he stuck to his guns and layered in more elements – like in-game combat and the use of limited resources – to get people more engaged. Not that this stopped Sergio Hidalgo.
She highlighted the shift from scheduled TV programs where TV was on between 4 pm and 10 pm when she was a child to on-demand content today. She observed an evolution in her children’s preferences from traditional Disney shows to influencer and gameplay content. Now there are hundreds of millions.
Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more.
Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape. Horse game bubble Looking ahead, Ruppert has high hopes for Windstorm: The Legend of Khiimori. “We
Experimenting with track design Work on the game began in January 2020 as a basic concept that had the player piloting a hovercraft and clearing traffic with weapons in an attempt to escape the authorities. They build everything from scratch with the exception of some textures and sound effects. But so did the workload.” “I’ve
Transforming creative Mobile gaming advertisers build a high volume of new ads and new iterations, feeding these into marketing platforms seeking increased ROAS or reduced cost of acquisition. How these decisions are made could be the competitive advantage you need for your game.
It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. In many ways it felt logical to get back to being hands on in creating but I also enjoyed that clarity of what I wanted to build without the usual design by committee processes that I had been through.
At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. Cocoon’s development journey spanned a challenging 6.5
Using Kickstarter for a game shouldn’t be solely about the campaign but about building a company working on multiple games. Combine public funding, work for hire, and Kickstarter, using the platform to elevate, attract investors, and build a brand. It should complement other funding sources, fostering creativity in fundraising.
To make things easier to get started, at the brainstorming stage of designing new ideas, teams collaborate on mood boards to distill the sense of style or mood of the concept they are developing. Miro is where teams from anywhere come together to create the next big thing.
We saw games igniting player competition and social interaction through innovative LiveOps events, collaborating with beloved IPs to launch all-new gameplay experiences, weaning narrative threads into their content plans, leveraging seasonal themes to keep things fresh, and more. The power of social and competitive events One of Monopoly GO!’s
The potential for building epic games on Unreal by game app developers and creators across industries has increased. From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Every release brings with it wide-ranging improvements. Is it well-defined?
The use of game engines to generate interactive content is a common choice for people these days. Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical.
How will AI impact artists such as digital illustrators and concept artists ? The ever-evolving technological landscape shows no signs of slowing down, so, as an artist, it's vital to build the skills that will allow you to adapt to whatever comes next. Concept Artist and CG Spectrum Dept.
They work closely with game designers as well as developers to build a well-designed and visually attractive game. Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. A game designer designs the overall concept of a game. Who is a Game Designer?
Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. My first game, called Averish , was a city building game where you could build entire cities out of plastic building blocks. I was going to eat that, Debbie!”
There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Universal RP.
Good DLC story content tends to be stuff that meets these general criteria: Is self-contained (i.e. Good DLC story content tends to be stuff that meets these general criteria: Is self-contained (i.e. We also can’t always repurpose old content for the story DLC. What is the FANTa project?
I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. Now it’s mostly about creating the content of the levels for me now.” “I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers.
“Accessible” is a loaded word in board gaming, but the basic concepts are simple: make games for as many people as you can. Content creators such as podcasters and bloggers often enjoy working with guests. Build up one or more social media accounts on a site such as Twitter, Instagram, or Facebook.
Of course we are developing the additional content promised on the Kickstarter campaign!” And all the relationships and life lessons you’ll build and learn by talking to the townspeople of Orilla Town.” “But that doesn’t mean it’s going to be better and sustainable.
This has made core CCG fans passionately receive it as a refreshing experience, although retaining them for a long time may put a lot of pressure on the flow of new content. The brief and high-intensity game loop makes it well attuned to mobile gaming tempo, and it’s one of the reasons why the game is so damn engaging.
. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.
content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. Scopely The vision for the company has been, and continues to be, to build the definitive free-to-play mobile games company in the west. We are not a distributor of third-party content.
The concept is the following: players start with a small hole (or as one, if you wish) and grow by devouring objects smaller than their current size, as well as other players’ holes. Top 10 Games By Downloads At long last, moving on to the top 10 Hypercasual games by downloads in this quarter!
Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. We’re also zooming in on trends that’ll have your game soaring across platforms, rocking real-time multiplayer, and even letting players team up and build together. But that’s not all!
Common Marketing Strategies Don’t Focus on Methods, Focus on Fundamentals The Basics of Marketing * Audience * Product * Branding Gaining Attention Building Interest Creating Desire Using Calls to Action Bringing it All Together. Over time, you build up a brand, both for your company and your individual products and services.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content