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How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

The progression mechanic is based on watching ads, with each ad increasing the number of rewards for the next pull. Purposeful game mechanisms built around ads are a genius way to increase CTR rates and create a positive user experience that adds to retention. Dragonscapes Adventure’s floating reward prompt.

Mechanics 246
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Mechanic Heroes

Indie DB

Build your team of mechanics and work together to repair and deliver as many cars as possible before the time runs out! Playable with up to 4 players, locally or online, Mechanic Heroes will make you love mechanics or simply hate your friends.

Mechanics 105
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

You’ve got hundreds of potential competitors to keep an eye on, thousands of live events to track, and constantly changing trends in the mobile market affecting gameplay mechanics, monetization and user acquisition. Building a list of games that share your genre can help you keep track of what your competitors are doing.

Build 177
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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. Like a mechanical hand and survival aspects inspired by the ‘ Roadside Picnic ’ novel.” “Our Studio has used almost all of Photon’s tech and even helped them develop some of it.

Studios 129
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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Their approach was to mix familiar mechanics with something fresh: “What we hadn’t seen attempted at the time, was mixing the genre with something darker, and more adventurous. Laser focus The homestead-building mechanic stands out as one of the highlights for the two-man dev team.

Sandbox 145