Godot 3.2 adds support for convex decomposition
Mircosoft Game Dev
APRIL 9, 2019
This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. Triangle mesh shapes ( ConcavePolygonShape ) work very well as static colliders, but they are useless for rigid bodies or areas, as they have no internal volume. The convex problem.
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