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5 Levels of Communication through Game Development

Brand Game Development

Communication is key. Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. These stories are told, on purpose or on accident, through five different levels of communication.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

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Exploring How Coding Concepts Can Be Applied to Real-Life Situations

Real Programming

Today, people use apps and devices for banking, getting their news, communicating, and doing countless other things. Math concepts are baked into programming when kids start learning, though it definitely gets more advanced as they pass through the courses. the answer may sadly not always be affirmative!

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “Working with a team daily was a new experience, requiring me to document my ideas and explain my concepts instead of just implementing them myself.” Without our loyal community, this game wouldn’t exist.”

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” Plus, The4Winds Head of Communications Nazih Fares is Co-chair of the IGDA Game Credits SIG, and will be hosting a panel and roundtable at GDC, to promote inclusivity and best practices for how credits are attributed.

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Games Speak through Mechanics, Not Rules

Brand Game Development

My ongoing development of Highways & Byways has got me thinking about the way that we, as game developers, communicate with gamers. I’ve come up with a theory which I call the Five Levels of Communication through Game Development. Join my community of over 2,000 game developers, artists, and passionate creators.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

CG Spectrum’s thriving online community, with over a thousand weekly active members, was the perfect place for Alan to cast his net and find the right artists with the right skills. Being part of the CGS online community facilitated access to alumni and students across a number of disciplines. for the pixel artist to use as a base.

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