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Mouthwashing sales top 500K copies ahead of incoming console ports

Game Developer

Wrong Organ's indie horror hit reaches a new milestone as it prepares to 'reach new horizons' on consoles.

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GameMaker expands with more free options, replaces two subscriptions with one-time fee

Game Developer

The 2D engine is now free for non-commercial use on all non-console platforms and has introduced a new one-time fee catered towards hobbyists and indies.

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Google opens its $2m fund for Latam indies

GamesIndustry.biz

Google has opened applications for its 2024 Indie Games Fund. The fund is open to indie game developers that have already launched a game on Google Play or other mobile platforms, PC and console. A group of Latin American game studios will receive a share of $2 million, with each recipient receiving between $150,000 to $200,000.

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European console and PC game sales fall 7.1% over 2021

GamesIndustry.biz

At a glance: 159 million console and PC games were sold across tracked European markets in 2022, a drop of 7.1% The data does not include games from indie teams. over the year before. This is according to the latest GSD data, which tracks physical and digital game sales across Europe. Read more.

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Indie spirit in Japan and Switzerland: Rinaldo Wirz on captaining Momo-pi

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Captain Velvet Meteor was the second game released by the cross-continental indie gaming studio Momo-pi.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this. I started to follow indie developers I admired on Twitter. Naiad is out now of PC and consoles.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. We are planning to release two more games in the Unstoppable universe, and port the trilogy to console. Plus, various Korean indie games that launched on Steam have experienced considerable success.

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