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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together. This has led to some wildly unusual combinations.

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements. It even helps writing the lines. That can be very tedious and repetitive work.”

AI 194
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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Beyond Cutscenes : Todays dramatic content isnt yesteryears skippable cutscenes. Narrative content, on the other hand, is virtually unconstrained. Not an AI Story: While AI dramatically reduces content creation costs, its merely a tool which is well suited to untapped audience demand. Its likely precisely what youd expect.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Publishers and studios are constantly looking for new ways to improve these, whether it’s with more powerful ad creative to boost UA or by adding new gameplay mechanics and features to improve player retention. They’re a great way of boosting engagement by providing players with new and exciting ways of enjoying an existing game.

Mechanics 239
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Year 11 of the Cogmind

Grid Sage Games

In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ).

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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. How about we add one, maybe using this new type of charging mechanism (described towards the end). Controlled Teleporting?

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How to Make the Perfect Board Game Rule Book

Brand Game Development

Why writing rules is different than other kinds of writing How to structure a rule book Making rule books clear and concise Your player’s first experience and your rule book Dealing with rule book skimmers Parting advice. Brandon: Both in consulting and in creating books, you’ve done quite a bit of writing.

Writing 130