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Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Game development is iterative. Join my community of over 2,000 game developers, artists, and passionate creators. Join my community of over 2,000 game developers, artists, and passionate creators. When you playtest a game, alone or with other people, you’re going to be creating a lot of data. Who played? Who played.
Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. No amount of playtesting is ever enough,” he says. “I Why did you become a solo developer? “I I have always been a solo developer.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent game development studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says. Plus, a smaller indie dev team should be able to handle the scope.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? How do you stay motivated through (years of) development?
Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. He went into transportation management, but game development never really left his mind. Nicot’s transition to full-time game development wasn’t without challenges.
Join my community of over 2,000 game developers, artists, and passionate creators. I’ve created a playtesting log and I’ve done 11 tests so far. If you want to learn more about record-keeping and playtesting, I’ve got a great article for you to check out. In short: I have completed the first draft of the board.
This game represents me as a developer”, he says. “I But the stress of work can take its toll, and part of the reason why the development of Critter Crossfire is taking this long is because Polekoff had to take breaks. Burnout is a very real threat to solo-developers”, he says. Why are you working as a solo developer? “In
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. ” Why did you become a solo developer?
Join my community of over 2,000 game developers, artists, and passionate creators. Brandon: Assume you’re talking to a game developer who’s never used Reddit before. Many developers choose to create their own subreddits for playtesting. It’s a place for discussion. Need help on your board game?
Former Raid: Shadow Legends and Hitman developers have banded together to form Chamo Games. Though based in Malmö, Sweden, the team – which already employs 25 developers – works remotely and includes talent from Riot Games, CD Projekt Red, and Ubisoft. Read more
The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I Why did you become a solo developer? “I I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. I like variety in my work”, he says.
The Believer Company has today released its internal development tool Friendshipper as an open-source project. Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests. Read more
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I Develop, test, develop, test.”
Boogaard’s passion for climbing led them to develop an elaborate climbing system that closely resembled the real-life experience. Standing on desks Developing New Heights posed several significant challenges, including refining the climbing system, creating intuitive climbing controls, and perfecting the photogrammetry workflow.
I’ve written before about the usefulness of documenting your playtesting. It contains both pragmatic advice and a primer to the mindset I want you to take into playtesting. Join my community of over 2,000 game developers, artists, and passionate creators. Now your game is ready for blind playtesting. Correct your rules.
Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.
I’m trying something different on the Dev Diary. I’ll be explaining my development processes for this game so that you can learn from them. I’ll be explaining my development processes for this game so that you can learn from them. We’re in this together, game devs. Key Takeaways for Game Devs.
He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Pretty impressive for a largely solo-developed game. “At The primary obstacle is just getting people up to speed on the code base and development practices.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.
This is primarily because development costs only grow as the project progresses. At the start, you have one or two developers who write a pitch. Really early on, you only have one to five senior devs working on building a prototype for the approved pitches. Any game with a really long development cycle (e.g.
Join my community of over 2,000 game developers, artists, and passionate creators. Then you can start developing mechanics. Through playtesting, you can answer the question “do the mechanics suit the theme?”. At this point, you can start developing marketing around the theme. It’s a bit of silly question.
One of the most jarring experiences for new game developers is the process of getting their game reviewed. Join my community of over 2,000 game developers, artists, and passionate creators. You can keep a dev diary. If something slips through your playtesting, it might very well be caught in the review stage.
Join my community of over 2,000 game developers, artists, and passionate creators. You can further pare down journey maps and empathy maps to very specific scenarios and instances which create many playtesting questions. Playtesting in this stage of game design is related to user research in UX design.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
But for you, if it’s too much work to develop further, then remove it. Playtesting is crucial at this point. And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It If you’re not careful with how you develop your VR game, you can make your players physically sick.
Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Join my community of over 2,000 game developers, artists, and passionate creators. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.
Join my community of over 2,000 game developers, artists, and passionate creators. ” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. Watch your playtesters’ reactions.
Join my community of over 2,000 game developers, artists, and passionate creators. Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. The post 6 Ways to Find Play-Testers for Your New Board Game appeared first on Brandon the Game Dev. First, play-testing is labor.
With Solium Infernum, Australian game developer League of Geeks has revived Vic Davis’ PC cult classic from 2009. After launching Jumplight Odyssey in August of 2023 the studio failed to secure additional funding and was forced to lay off the entire game’s dev team in November. Many of us have been in the industry for a long time.
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. Join my community of over 2,000 game developers, artists, and passionate creators. If you hate the game you’re playtesting, do something different.
Hey wonderful folks on the Cocos Dev Team! I work in cocos on an almost daily basis for my Job and you guys are really killing it with speed and quality of it’s development! Speaking of development… does anybody know or have an idea of when Cocos will be able to support spine versions 4.1
Join my community of over 2,000 game developers, artists, and passionate creators. Playtest a Ton. The post How to Make Board Game Rules appeared first on Brandon the Game Dev. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game?
Join my community of over 2,000 game developers, artists, and passionate creators. Companies have limited resources and can only spend their time developing the best of the best. They could be manufacturers, retailers, designers, or playtesters. Board game publishers have to sort good from bad. Most people already get this.
A couple of weeks ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” Join my community of over 2,000 game developers, artists, and passionate creators. Procrastination is a huge problem for authors , musicians , and game developers alike.
Join my community of over 2,000 game developers, artists, and passionate creators. Join my community of over 2,000 game developers, artists, and passionate creators. Tabletop Simulator doesn’t just let people play before pledging, it’s also a great place to design and playtest games. Need help on your board game?
I notice it with my playtesters that all of us are sincerely way more excited to play. I’m doing a bunch of playtesting recently on all eight characters because I want them to be as awesome as possible for the launch of the Kickstarter in a few months.
Join my community of over 2,000 game developers, artists, and passionate creators. Now look, some parts of game design – like playtesting or accessibility testing – can be tedious. The post 3 Signs It’s Time to Quit Working a Board Game Design Idea appeared first on Brandon the Game Dev.
As such, board game developers often find their own interest in conventions piqued. Join my community of over 2,000 game developers, artists, and passionate creators. I’m a solo game designer/developer of strategy games on both analog and digital platforms! Need help on your board game? Emelie: Thank you for having me!
To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. Join my community of over 2,000 game developers, artists, and passionate creators. This is true for solo developers and small groups.
” This philosophy is at the he art of WayForward’s approach to game development, where reverence for gaming history is matched by a passion for innovation. Throughout the development process, community feedback played a vital role in shaping the game’s direction.
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