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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

A well-designed co-op game like Pandemic stands out among the crowd. There is a relative dearth of good cooperative games out there in the board gaming world. At the time of writing this article, about 6% of board games listed on board game have cooperative play. You know what I’ve noticed?

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Many games have come and gone on Kickstarter. .” ” – sedlak87, 9/10 “Still, while there are a lot of four-player, asymmetrical games out there, I think this is the best.”

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10 Elements of Good Game Design

Brand Game Development

Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. If you want your game to be great, it can’t simply be a technical masterpiece. The post 10 Elements of Good Game Design appeared first on Brandon the Game Dev.

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We. The Refugees: Ticket to Europe by Act Zero is a redemption for its maker

PreMortem.Games

25 years old, fresh out of script writing studies and feeling detached from society. I felt like an imposter most of the time I was working on the game. The process of writing the 300,000-word script took me 20 months. I honestly admit that 8 years of fighting to create an ambitious project is a very long time.

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Tasty Humans Launches on Kickstarter Tomorrow

Brand Game Development

As you and your fellow monsters toss around the village king, you attract a steady buffet of adventurers who try – poorly – to put up a fight! To celebrate the launch, I’ll be releasing a five-part case study on the development of the game every week for the next five weeks. He is the designer of Tasty Humans.

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We. The Refugees. Ticket to Europe by Act Zero is a redemption for its maker

PreMortem.Games

25 years old, fresh out of script writing studies and feeling detached from society. I felt like an imposter most of the time I was working on the game. The process of writing the 300,000-word script took me 20 months. I honestly admit that 8 years of fighting to create an ambitious project is a very long time.

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Some Scattered Thoughts About Hades

The Bottom Feeder

I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It takes me a long time to build up the energy to pour in the number of hours a game like this requires. There's a few bosses.

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